代码搜索结果
找到约 16,607 项符合
Screen 的代码
e634. moving the cursor on the screen.txt
try {
// These coordinates are screen coordinates
int xCoord = 500;
int yCoord = 500;
// Move the cursor
Robot robot = new Robot();
robot.mo
e602. double-buffering in full-screen mode.txt
Page-flipping, if supported, is the fastest way to copy a back buffer to the screen. This example demonstrates how to implement double-buffering using page flipping in full-screen mode.
// Deter
e605. setting the screen size, refresh rate, or number of colors.txt
Typically, the properties of the screen can only be changed while in full-screen mode (see e601 Enabling Full-Screen Mode. See also e603 Getting the Available Screen Sizes, Refresh Rates, and Number o
e598. getting the screen size.txt
// Get the size of the default screen
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
If more than one screen is available, this example gets the size of each screen:
Graphi
e601. enabling full-screen mode.txt
In full-screen mode, no window can overlap the full-screen window. Also, when in full-screen mode, the display mode typically can be changed if desired (see e605 Setting the Screen Size, Refresh Rate,
e864. capturing a screen shot.txt
See also e670 Converting a Buffered Image to an Image.
try {
Robot robot = new Robot();
// Capture a particular area on the screen
int x = 100;
int y =
e603. getting the available screen sizes, refresh rates, and number of colors.txt
This example demonstrates how to retrieve all available combinations of screen size, refresh rate, or number of colors for the default screen device. See also e605 Setting the Screen Size, Refresh Rat
e865. converting between component and screen coordinates.txt
This example demonstrates how to convert a coordinate within a component to a coordinate on the screen and visa versa.
// Convert a coordinate relative to a component's bounds to screen coordina
screen.cpp
#include
using std::cerr;
using std::cout;
using std::endl;
#include "screen.h"
// --------------------------
// Screen static data members
// --------------------------
Scree
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
using std::string;
class Screen {
public:
enum CursorMovements {
HOME, FORWARD, BACK, UP, DOWN, END
};
typedef Screen& (Scr