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Screen 的代码
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
using std::string;
class Screen {
public:
enum CursorMovements {
HOME, FORWARD, BACK, UP, DOWN, END
};
typedef Screen& (Scr
screen.cpp
#include
using std::cerr;
using std::cout;
using std::endl;
#include "screen.h"
// --------------------------
// Screen static data members
// --------------------------
Scree
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
using std::string;
#include
//-------------
// Screen class
//-------------
class Screen {
public:
enum CursorMovements
screen.h
/*
* top - a top users display for Unix 4.2
*
* This file contains all the definitions necessary to use the hand-written
* screen package in "screen.c"
*/
#define TCputs(str) tputs(str, 1, pu
screen.cpp
#include "screen.h"
#include
#include
#include
#include
#include
#include
#include
using namespace archos;
Scr
screen.cpp
#include "screen.h"
#include
#include
#include
#include
#include
#include
#include
ScreenMode Screen::mode()
{
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
typedef enum { wqvga = 0, qvga, tv } ScreenMode;
class Screen {
public:
static ScreenMode mode();
static QString prefix();
};
#endif //
screen.dsp
# Microsoft Developer Studio Project File - Name="SCREEN" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Co
screen.plg
Build Log
--------------------Configuration: SCREEN - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\DOCUME~1\qile\L
screen.cpp
//THE PROGRAM IS TO TEST THE SCREEN POINTER'S USING
//FILE SCREEN.CPP
#include
#include
#include
#include
#define SCREEN (*SCREENPOINTER)
#define