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Screen 的代码
screen.rc2
//
// SCREEN.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
////
screen.plg
Build Log
--------------------Configuration: screen - Win32 Debug--------------------
Command Lines
Creating command line "midl.exe /nologo /D
screen.rgs
HKCR
{
NoRemove AppID
{
{60F196D3-817D-423E-9C3E-4190ECDFCAE9} = s 'Screen'
'Screen.EXE'
{
val AppID = s {60F196D3-817D-423E-9C3E-4190ECDFCAE9}
}
}
}
screen.dsp
# Microsoft Developer Studio Project File - Name="screen" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Ap
screen.dsw
Microsoft Developer Studio Workspace File, Format Version 6.00
# 警告: 不能编辑或删除该工作区文件!
###############################################################################
Project: "screen"=.\screen.ds
screen.idl
// Screen.idl : IDL source for Screen.exe
//
// This file will be processed by the MIDL tool to
// produce the type library (Screen.tlb) and marshalling code.
import "oaidl.idl";
import "ocidl
screen.cpp
#include
using std::cerr;
using std::cout;
using std::endl;
#include "screen.h"
// --------------------------
// Screen static data members
// --------------------------
Scree
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
using std::string;
class Screen {
public:
enum CursorMovements {
HOME, FORWARD, BACK, UP, DOWN, END
};
typedef Screen& (Scr
screen.cpp
#include
using std::cerr;
using std::cout;
using std::endl;
#include "screen.h"
// --------------------------
// Screen static data members
// --------------------------
Scree
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
using std::string;
#include
//-------------
// Screen class
//-------------
class Screen {
public:
enum CursorMovements