代码搜索:Rotating

找到约 380 项符合「Rotating」的源代码

代码结果 380
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java life3d.java

// Life3D.java // Andrew Davison, July 2006, ad@fivedots.coe.psu.ac.th /* This JFrame wraps up two different applications. When called as: > java Life3D it displays a rotating 3D grid o
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dem animate.dem

# HBB: Demo animation, tumbling around 'glass.dat' # meant to replace the 'rotating whale' demo. set parametric set hidden3d set nokey set data style line xrot=60 zrot=0 set view xrot,zrot splot "glas
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h resources.h

#ifndef RESOURCES_H #define RESOURCES_H #include #include "gamedefs.h" extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */ extern SDL_Surface *front_star_tiles; /
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h resources.h

#ifndef RESOURCES_H #define RESOURCES_H #include #include "gamedefs.h" extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */ extern SDL_Surface *front_star_tiles; /
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dem animate.dem

# # $Id: animate.dem,v 1.6 2003/10/28 05:35:54 sfeam Exp $ # # HBB: Demo animation, tumbling around 'glass.dat' # meant to replace the 'rotating whale' demo. set parametric set hidden3d unset key set
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h resources.h

#ifndef RESOURCES_H #define RESOURCES_H #include #include "gamedefs.h" extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */ extern SDL_Surface *front_star_tiles; /
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h resources.h

#ifndef RESOURCES_H #define RESOURCES_H #include #include "gamedefs.h" extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */ extern SDL_Surface *front_star_tiles; /
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c resources.c

#include #include #include "gamedefs.h" #include "resources.h" #include "audio.h" SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */ SDL_Surface *front_star_til
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cpp demoii9_3_8b.cpp

// DEMOII9_3_8b.CPP - 3D textured cube rotating with flat shading and lights, 8-bit version // READ THIS! // To compile make sure to include DDRAW.LIB, DSOUND.LIB, // DINPUT.LIB, DINPUT8.LIB, WINMM
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c resources.c

#include #include #include "gamedefs.h" #include "resources.h" #include "audio.h" SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */ SDL_Surface *front_star_til