代码搜索:Rotating
找到约 380 项符合「Rotating」的源代码
代码结果 380
www.eeworm.com/read/251032/12368672
java life3d.java
// Life3D.java
// Andrew Davison, July 2006, ad@fivedots.coe.psu.ac.th
/* This JFrame wraps up two different applications.
When called as:
> java Life3D
it displays a rotating 3D grid o
www.eeworm.com/read/282165/4106869
dem animate.dem
# HBB: Demo animation, tumbling around 'glass.dat'
# meant to replace the 'rotating whale' demo.
set parametric
set hidden3d
set nokey
set data style line
xrot=60
zrot=0
set view xrot,zrot
splot "glas
www.eeworm.com/read/182135/9215212
h resources.h
#ifndef RESOURCES_H
#define RESOURCES_H
#include
#include "gamedefs.h"
extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
extern SDL_Surface *front_star_tiles; /
www.eeworm.com/read/182135/9215300
h resources.h
#ifndef RESOURCES_H
#define RESOURCES_H
#include
#include "gamedefs.h"
extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
extern SDL_Surface *front_star_tiles; /
www.eeworm.com/read/450258/7486719
dem animate.dem
#
# $Id: animate.dem,v 1.6 2003/10/28 05:35:54 sfeam Exp $
#
# HBB: Demo animation, tumbling around 'glass.dat'
# meant to replace the 'rotating whale' demo.
set parametric
set hidden3d
unset key
set
www.eeworm.com/read/101084/15853053
h resources.h
#ifndef RESOURCES_H
#define RESOURCES_H
#include
#include "gamedefs.h"
extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
extern SDL_Surface *front_star_tiles; /
www.eeworm.com/read/101084/15853108
h resources.h
#ifndef RESOURCES_H
#define RESOURCES_H
#include
#include "gamedefs.h"
extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
extern SDL_Surface *front_star_tiles; /
www.eeworm.com/read/182135/9215301
c resources.c
#include
#include
#include "gamedefs.h"
#include "resources.h"
#include "audio.h"
SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
SDL_Surface *front_star_til
www.eeworm.com/read/234573/14105696
cpp demoii9_3_8b.cpp
// DEMOII9_3_8b.CPP - 3D textured cube rotating with flat shading and lights, 8-bit version
// READ THIS!
// To compile make sure to include DDRAW.LIB, DSOUND.LIB,
// DINPUT.LIB, DINPUT8.LIB, WINMM
www.eeworm.com/read/101084/15853109
c resources.c
#include
#include
#include "gamedefs.h"
#include "resources.h"
#include "audio.h"
SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
SDL_Surface *front_star_til