代码搜索:Render
找到约 3,624 项符合「Render」的源代码
代码结果 3,624
www.eeworm.com/read/135709/5881844
c render.c
/*****************************************************************************
* render.c : Philips OGT and CVD (VCD Subtitle) blending routines.
* stuff from here might be pulled out, ab
www.eeworm.com/read/135709/5881881
h render.h
/*****************************************************************************
* render.h : Common SVCD and CVD rendering routine(s).
****************************************************************
www.eeworm.com/read/104729/6202899
h render.h
// Copyright (c) 1998 Relic Entertainment Inc.
// Written by Janik Joire
//
// $History: $
#ifndef RENDER_H
#define RENDER_H
// General constants
#ifndef OK
#define OK 0
#endif
#ifnde
www.eeworm.com/read/104729/6202912
cpp render.cpp
// Copyright (c) 1998-99 Relic Entertainment Inc.
// Written by Janik Joire
//
// $History: $
#include
#include
#include
#include
#include
www.eeworm.com/read/101007/6262431
cpp render.cpp
#include "../Fly3D.h"
FLY_API render *rend=0;
FLY_API PIXELFORMATDESCRIPTOR rendermodes[256];
FLY_API int rendermodesindx[256];
FLY_API DEVMODE videomodes[256];
FLY_API int numvideomodes=0;
www.eeworm.com/read/101005/6262721
c render.c
/* render.c, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include
#endif
#include
www.eeworm.com/read/484538/6579517
h render.h
#ifndef _RENDER_H_
#define _RENDER_H_
#include
#include
#include "MatrixManager.h"
#include "textures.h"
const int AXES_WIDTH = 2;
const int DISPLAY_NODE = 0;
const int BLAC
www.eeworm.com/read/484538/6579525
cc render.cc
#include "render.h"
#include
#include
#include
#include
#include
#include
#include "mpi.h"
const int IMAGE_TAG = 1;
const int AXES_INDENT
www.eeworm.com/read/230678/14278222