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Relay 的代码
m_message.c
/*
* Unreal Internet Relay Chat Daemon, src/modules/m_message.c
* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
* Moved to modules by Fish (Justin Hammond)
*
* This program is fre
m_tkl.c
/*
* Unreal Internet Relay Chat Daemon, src/modules/m_tkl.c
* TKL Commands and TKL Layer
* (C) 1999-2006 The UnrealIRCd Team
*
* See file AUTHORS in IRC package for additional names of
*
m_tsctl.c
/*
* Unreal Internet Relay Chat Daemon, src/modules/m_tsctl.c
* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
* Moved to modules by Fish (Justin Hammond)
*
* This program is free
m_sqline.c
/*
* Unreal Internet Relay Chat Daemon, src/modules/m_sqline.c
* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
* Moved to modules by Fish (Justin Hammond)
*
* This program is free
m_rping.c
/*
* Unreal Internet Relay Chat Daemon, src/modules/m_rping.c
* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
* Moved to modules by Fish (Justin Hammond)
*
* This program is free
m_unzline.c
/*
* Unreal Internet Relay Chat Daemon, src/modules/m_unzline.c
* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
* Moved to modules by Fish (Justin Hammond)
*
* This program is fre
rfc2115.mib
FRAME-RELAY-DTE-MIB DEFINITIONS ::= BEGIN
IMPORTS
MODULE-IDENTITY, OBJECT-TYPE, Counter32,
Integer32, NOTIFICATION-TYPE FROM SNMPv2-SMI
rpl_relayspace.test
# The slave is started with relay_log_space_limit=10 bytes,
# to force the deadlock after one event.
source include/master-slave.inc;
connection slave;
stop slave;
connection master;
# This will gene
rpl_relayspace.test
# The slave is started with relay_log_space_limit=10 bytes,
# to force the deadlock after one event.
source include/master-slave.inc;
connection slave;
stop slave;
connection master;
# This will gene