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h utils.h

#ifndef UTILS_H #define UTILS_H #include #include #include #include #include #include using namespace std; //-----------------
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h utils.h

#ifndef UTILS_H #define UTILS_H #include #include #include #include #include #include using namespace std; //-----------------
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h utils.h

#ifndef UTILS_H #define UTILS_H #include #include #include #include #include #include using namespace std; //-----------------
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h utils.h

#ifndef UTILS_H #define UTILS_H #include #include #include #include #include #include using namespace std; //-----------------
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h utils.h

#ifndef UTILS_H #define UTILS_H #include #include #include #include #include #include using namespace std; //-----------------
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h utils.h

#ifndef UTILS_H #define UTILS_H #include #include #include #include #include #include using namespace std; //-----------------
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h utils.h

#ifndef UTILS_H #define UTILS_H #include #include #include #include #include using namespace std; //----------------------------------
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pas unit1.pas

{: Basic Octree/Collision demo. Robert Hayes, March 2002. This demo uses the new Octree class to quickly detect triangle-level collisions with a sphere. See Octree.SphereIntersect() for de
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pas unit1.pas

{: Setting up simple ODE physics with the GLODEManager. The GLODEDummy is a GLScene heirachal object that is controlled by ODE through the GLODEManager. ODE handles physics through Bod
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c util.c

/* ITU-T G.729A Speech Coder ANSI-C Source Code Version 1.1 Last modified: September 1996 Copyright (c) 1996, AT&T, France Telecom, NTT, Universite de Sherbrooke All rights