代码搜索:Random
找到约 10,000 项符合「Random」的源代码
代码结果 10,000
www.eeworm.com/read/197416/7996693
zip random2.zip
www.eeworm.com/read/397111/8067195
m random_dd.m
%RANDOM_DD Random one-class classifier
%
% W = RANDOM_DD(A,FRACREJ)
%
% This is the trivial one-class classifier, randomly assigning labels
% and rejecting FRACREJ of the data objects. This pr
www.eeworm.com/read/397097/8069130
m random_dd.m
%RANDOM_DD Random one-class classifier
%
% W = random_dd(A,fracrej)
%
% This is the trivial one-class classifier, randomly assigning labels
% and rejecting fracrej of the data objects. This pr
www.eeworm.com/read/296104/8121842
v random_tp.v
`timescale 10ns/1ns
module random_tp;
integer data;
integer i;
parameter delay=10;
initial $monitor($time,,,"data=%b",data);
initial
begin
for(i=0; i
www.eeworm.com/read/296097/8122356
v random_tp.v
`timescale 10ns/1ns
module random_tp;
integer data;
integer i;
parameter delay=10;
initial $monitor($time,,,"data=%b",data);
initial
begin
for(i=0; i
www.eeworm.com/read/295861/8136231
cpp random_punc.cpp
#include "random.h"
/*
Long period (? 2 \Theta 10 18 ) random number generator of L'Ecuyer with Bays璂urham shuffle
and added safeguards. Returns a uniform random deviate between 0.0 and 1.0 (excl
www.eeworm.com/read/295861/8136258
h random_punc.h
#include
#include
#include
#include
#include
#include
#ifndef RANDOM_H
#define RANDOM_H
#define IM1 2147483563
#define IM2 214
www.eeworm.com/read/295861/8136270
cpp random_punc.cpp
#include "random.h"
/*
Long period (? 2 \Theta 10 18 ) random number generator of L'Ecuyer with Bays璂urham shuffle
and added safeguards. Returns a uniform random deviate between 0.0 and 1.0 (excl
www.eeworm.com/read/295861/8136274
h random_punc.h
#include
#include
#include
#include
#include
#include
#ifndef RANDOM_H
#define RANDOM_H
#define IM1 2147483563
#define IM2 214
www.eeworm.com/read/143592/12858560
h d_random.h
#include
#include
using namespace std;
// generate random numbers
class randomNumber
{
public:
// initialize the random number generator
randomNumber(long s = 0);