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RGB 的代码
vertexlitgeneric_diffbumplightingonly_overbright2.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
modeldiffusebump.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - tangent space light direction for first light
texcoord t2
; rgb - tangent space light direction for second light
texcoord t3
worldvertextransition.psh
ps.1.1
tex t0 ; basetexture
tex t1 ; basetexture2
tex t2 ; lightmap
mov_sat r1.a, 1-t2.a
lrp r0, r1.a, t1, t0
mul r0, r0, t2
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
worldvertextransition_micros_editmode.psh
ps.1.1
tex t0 ; mid1
tex t1 ; mid2
tex t2 ; lightmap (optionally modulated by the macro)
tex t3 ; micros
mov_sat r0.rgb, t3 ; r0 = lightmap * macro
mov_sat r0.a, 1-v0
lrp r1, r0.a,
vertexlitgeneric_diffbumptimesbase_overbright2.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumplightingonly_overbright1.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
worldvertexalpha.psh
ps.1.1
tex t0 ; basetexture
tex t1 ; lightmap
#if TEXKILL
texkill t3
#endif
mov r0.a, 1-t1.a
;mov r0.rgb, t0 ; * 2 * (overbrightFactor/2)
;mov_x2 r0.rgb, t0 ; * 2 * (overbrightFactor/2
watercheap_ps14.psh
ps.1.4
; Get the 3-vector from the normal map
texld r0, t0
; Get environment matrix
texcrd r1.rgb, t1
texcrd r2.rgb, t2
texcrd r3.rgb, t3
; Normalize eye-ray vector through normalizer cube m
lcddriver.c
/****************************************************************************************
* 文件名:LCDDRIVE.C
* 功能:通过操作S1D13503,控制256色RGB伪彩液晶显示屏。
* 说明:使用LPC2200芯片控制,8位总线接口。
* S1D13503的寄存器地址为0x8