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找到约 5,749 项符合 RGB 的代码

vertexlitgeneric_diffbumplightingonly_overbright2.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

modeldiffusebump.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - tangent space light direction for first light texcoord t2 ; rgb - tangent space light direction for second light texcoord t3

worldvertextransition.psh

ps.1.1 tex t0 ; basetexture tex t1 ; basetexture2 tex t2 ; lightmap mov_sat r1.a, 1-t2.a lrp r0, r1.a, t1, t0 mul r0, r0, t2 mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)

worldvertextransition_micros_editmode.psh

ps.1.1 tex t0 ; mid1 tex t1 ; mid2 tex t2 ; lightmap (optionally modulated by the macro) tex t3 ; micros mov_sat r0.rgb, t3 ; r0 = lightmap * macro mov_sat r0.a, 1-v0 lrp r1, r0.a,

vertexlitgeneric_diffbumptimesbase_overbright2.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

vertexlitgeneric_diffbumplightingonly_overbright1.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

worldvertexalpha.psh

ps.1.1 tex t0 ; basetexture tex t1 ; lightmap #if TEXKILL texkill t3 #endif mov r0.a, 1-t1.a ;mov r0.rgb, t0 ; * 2 * (overbrightFactor/2) ;mov_x2 r0.rgb, t0 ; * 2 * (overbrightFactor/2

watercheap_ps14.psh

ps.1.4 ; Get the 3-vector from the normal map texld r0, t0 ; Get environment matrix texcrd r1.rgb, t1 texcrd r2.rgb, t2 texcrd r3.rgb, t3 ; Normalize eye-ray vector through normalizer cube m

lcddriver.c

/**************************************************************************************** * 文件名:LCDDRIVE.C * 功能:通过操作S1D13503,控制256色RGB伪彩液晶显示屏。 * 说明:使用LPC2200芯片控制,8位总线接口。 * S1D13503的寄存器地址为0x8