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vertexlitgeneric_diffbumplightingonly_overbright1_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumptimesbase_overbright1_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumplightingonly_twentypercent_overbright2.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
overlay_fit_ps11.psh
ps.1.1
tex t0 ; base
tex t1 ; lightmap
tex t2 ; base (with tcoords for alpha)
mov r0.rgb, t0 ; base times vertex color (with alpha)
mul r0.rgb, t1, r0 ; fold in lightmap (color only)
mu
vertexlitgeneric_diffbumptimesbase_overbright2_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumplightingonly_twentypercent_overbright1.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
common_hdr.h
#include "common_ps_fxc.h"
// We use this from textures unless the texture is a render target.
float3 DecompressHDRFromTexture( float4 input )
{
return input.rgb * input.a * MAX_HDR_OVERBRIGHT;
vertexlitgeneric_diffbumptimesbase_overbright1.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
modulate_ps11.psh
ps.1.1
; c0 is grey or white depending on if this is mod2x or not.
tex t0 ; base color
mul_sat r0.rgba, t0, v0
lrp r0.rgb, r0.a, r0, c0
predator_envmap.psh
ps.1.1
; c2 - envmaptint
tex t0 ; cube map
mul r0.rgb, t0, c2
mov r0.a, c0