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找到约 8,819 项符合 RGB 的代码

p0801.m

%I=imread('24-1.jpg'); 该图像的试验结果读者自行试验。 I=imread('22-2.jpg'); tic [y,x,z]=size(I); myI=double(I); %%%%%%%%%%% RGB to HSI %%%%%%%% HS_I=(myI(:,:,1)+myI(:,:,2)+myI(:,:,3))/3; t1=toc tic

1039049-

clear all; %读入载体图像 cover_image=imread('yt.bmp'); %读入水印图像 water_image=imread('sy.bmp'); %water_image=rgb2gray(I); %imwrite(water_image,'sy2.bmp'); water=double(water_image); water=round(wa

modulate_ps11.psh

ps.1.1 ; c0 is grey or white depending on if this is mod2x or not. tex t0 ; base color mul_sat r0.rgba, t0, v0 lrp r0.rgb, r0.a, r0, c0

alloc.c

#include #include #include #include #include "xmem.h" /* perfect approximation to NTSC = .299r+.587g+.114b when 0 ≤ r,g,b < 256 */ #define RGB2K(r,g,b) ((156763*(r

bicubic.dat

type pixel byte type bicubic {int pixel int ptr [4][4][4]int ptr ptr} type bicubic_object {int int ptr ptr} var pixel colour 0xe0 var int texture_size 8 var ptr texture data/rgb8/mill.pic va

nm-reg.txt

NM2160 Register GUESS --- Overlay and ZV capture --- 2002,2.3. 1. Overlay GRB0 bit5 Format; 0:YUY2/1:RGB bit1 1 bit0 Enable overlay ; 1:enable/0:disable GRB1 bit7

nm-reg.txt

NM2160 Register GUESS --- Overlay and ZV capture --- 2002,2.3. 1. Overlay GRB0 bit5 Format; 0:YUY2/1:RGB bit1 1 bit0 Enable overlay ; 1:enable/0:disable GRB1 bit7

lcd_lph8923.h

#ifndef __LCD_LPH8923_H #define __LCD_LPH8923_H enum lcd_lph8923_test_num { LCD_LPH8923_TEST_RGB_LINES, }; enum lcd_lph8923_test_result { LCD_LPH8923_TEST_SUCCESS, LCD_LPH8923_TEST_INVALID, LCD_

colors.h

#include "colors_yuv422.h" #include "colors_rgb888.h" #define GET_R(col) ((col>>16)&0xFF) #define GET_G(col) ((col>> 8)&0xFF) #define GET_B(col) ((col )&0xFF) #ifdef YUV #define Black YUV_

nm-reg.txt

NM2160 Register GUESS --- Overlay and ZV capture --- 2002,2.3. 1. Overlay GRB0 bit5 Format; 0:YUY2/1:RGB bit1 1 bit0 Enable overlay ; 1:enable/0:disable GRB1 bit7