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RGB 的代码
polyset.h
#ifndef __POLYSET_H__
#define __POLYSET_H__
#define POLYSET_MAXTRIANGLES 4096
#define POLYSET_MAXPOLYSETS 64
typedef float st_t[2];
typedef float rgb_t[3];
typedef struct {
vec3_t verts
polyset.h
#ifndef __POLYSET_H__
#define __POLYSET_H__
#define POLYSET_MAXTRIANGLES 4096
#define POLYSET_MAXPOLYSETS 64
typedef float st_t[2];
typedef float rgb_t[3];
typedef struct {
vec3_t verts
ycrcb2rgbdlg.cpp
// YCrCb2RGBDlg.cpp : implementation file
//
#include "stdafx.h"
#include "YCrCb2RGB.h"
#include "YCrCb2RGBDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE
ibmrgb52x.c
/*
* IBMRGB52x.c:
*
* RAMDAC definitions for IBM's RGB52x PaletteDAC.
*
* Portion of this file is derived from XFree86's source code.
* [insert XFree86's copyright here].
*/
#include
第九章4.txt
BOOL CEx_StudentDlg::OnInitDialog()
{
…
SetIcon(m_hIcon, FALSE); // Set small icon
m_ImageList.Create(16, 16, ILC_COLOR8 | ILC_MASK, 2, 1);
m_ImageList.SetBkColor( RGB( 255,255,255 )); //
var.c
// DENGZOUPING
typedef unsigned short word_t;
// replace orig "WORD" by "word_t"
//
void YUV411toRGB555()
//convert YUV411 in YUVBuffer2 to RGB555 in DecodeDest
{
word_t yPos=0,uvPos=0;
blndma.h
// SUNPLUS S+core IDE generated include file.
#ifndef JPEG_DECODER_BLNDMA_H_32757_32662__INCLUDED_
#define JPEG_DECODER_BLNDMA_H_32757_32662__INCLUDED_
void BLNDMA_YUV2RGB(void *SrcAddr, void *DstAd
untitled927.asv
%%处理裂纹
clear
I=uint8(imread('E:\工件图像\裂纹\D10.4Xd5.5X1(1)\20.bmp','bmp'));
%I=rgb2gray(I);
I=medfilt2(I);
%imshow(I);
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
lcdlib.h
#include "def.h"
#define GUI_VERTICAL 0
#define GUI_HORIZONTAL 11
void LCD_Init(void);
void WIN_WaterTek(char *ch);
int RGB(unsigned char Red,unsigned char Green,unsigned char Blue);
unsig
lcdlib.h
#include "def.h"
#define GUI_VERTICAL 0
#define GUI_HORIZONTAL 11
void LCD_Init(void);
void WIN_WaterTek(char *ch);
int RGB(unsigned char Red,unsigned char Green,unsigned char Blue);
unsig