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RGB 的代码
main.c
/*****
File IO todos :
1. BGR/RGB option
*****/
#include "wave.h"
#include "image.h"
#include "codeimage.h"
#include "mathutil.h"
#include "coder.h"
#include "transform.h"
#inclu
makefile
# Makefile.in generated by automake 1.6.3 from Makefile.am.
# server/util/rgb2yuv/Makefile. Generated from Makefile.in by configure.
# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002
cbm3d.m
function [PSNR, yRGB_est] = CBM3D(yRGB, zRGB, sigma, profile, print_to_screen, colorspace)
%
% CBM3D is algorithm for attenuation of additive white Gaussian noise from
% color RGB images. This algo
microblaze_logo.h
/* GIMP header image file format (RGB): C:\FPGA\testing\microblaze_external_prog\mb-dope\test\microblaze_logo.h */
/*static unsigned int width = 269;
static unsigned int height = 51;
*/
static ch
common_hdr.h
#include "common_ps_fxc.h"
// We use this from textures unless the texture is a render target.
float3 DecompressHDRFromTexture( float4 input )
{
return input.rgb * input.a * MAX_HDR_OVERBRIGHT;
effects.js
String.prototype.parseColor=function(){var A="#";if(this.slice(0,4)=="rgb("){var _=this.slice(4,this.length-1).split(","),$=0;do A+=parseInt(_[$]).toColorPart();while(++$