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找到约 8,819 项符合 RGB 的代码

laws.m

function [c] = laws(im1,x,y) im2=imread('2_cropped512.JPG'); %Image in database im1=mat2gray(rgb2gray(im1)); im2=mat2gray(rgb2gray(im2)); %----------------------------------- %Preprocessing %---

render.h

#ifndef _RENDER_H_ #define _RENDER_H_ /* Pack RGB data into a 16-bit RGB 5:6:5 format */ //#define MAKE_PIXEL(r,g,b) (((r 3) & 0x001F)) #define M

font.h

#ifndef __FONT_H__ #define __FONT_H__ #include "main.h" typedef struct __RGB16 { u8 L; ///绿色(G)高3位,蓝色(B)低5位 u8 H; ///红色(R)高5位,绿色(G)低3位 }_RGB16; t

rgbledplay.c

#include "COMM.h" //彩灯控制部分代码 //正点原子@SCUT //V1.0 #define RGB_STATUS_ADDR 484 #define RGB_BKEN_ADDR 485 //#define MAX_Red 100//红色的最大值 const u8 *RGBLEDmenu_F1[5]={"模式选择","间隔时

overlay_fit_ps11.psh

ps.1.1 tex t0 ; base tex t1 ; lightmap tex t2 ; base (with tcoords for alpha) mov r0.rgb, t0 ; base times vertex color (with alpha) mul r0.rgb, t1, r0 ; fold in lightmap (color only) mu

rpg.h

RGB_color color[256]; int sx=190; int my_things[5]={0,0,0,0,0}; int pause_game=0; int pause_bar=0; void Fade_Lights(void) { int pal_reg,index; RGB_color color; for(index=0;index

dispc.h

#ifndef _DISPC_H #define _DISPC_H #include #define DISPC_PLANE_GFX 0 #define DISPC_PLANE_VID1 1 #define DISPC_PLANE_VID2 2 #define DISPC_RGB_1_BPP 0x00 #define DISPC_RGB_2

rpg.h

RGB_color color[256]; int sx=190; int my_things[5]={0,0,0,0,0}; int pause_game=0; int pause_bar=0; void Fade_Lights(void) { int pal_reg,index; RGB_color color; for(index=0;index

rpg.h

RGB_color color[256]; int sx=190; int my_things[5]={0,0,0,0,0}; int pause_game=0; int pause_bar=0; void Fade_Lights(void) { int pal_reg,index; RGB_color color; for(index=0;index

jpg.h

/* * 本文件需要ijl.h, yuv2rgb.h, autobuf.h */ #ifndef _JPG_H #define _JPG_H #include "ijl.h" #pragma comment(lib,"ijl11.lib") #include "yuv2rgb.h" #include "autobuf.h" //#include "bmp_file.h