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找到约 8,819 项符合
RGB 的代码
laws.m
function [c] = laws(im1,x,y)
im2=imread('2_cropped512.JPG'); %Image in database
im1=mat2gray(rgb2gray(im1));
im2=mat2gray(rgb2gray(im2));
%-----------------------------------
%Preprocessing
%---
render.h
#ifndef _RENDER_H_
#define _RENDER_H_
/* Pack RGB data into a 16-bit RGB 5:6:5 format */
//#define MAKE_PIXEL(r,g,b) (((r 3) & 0x001F))
#define M
font.h
#ifndef __FONT_H__
#define __FONT_H__
#include "main.h"
typedef struct
__RGB16
{
u8 L; ///绿色(G)高3位,蓝色(B)低5位
u8 H; ///红色(R)高5位,绿色(G)低3位
}_RGB16;
t
rgbledplay.c
#include "COMM.h"
//彩灯控制部分代码
//正点原子@SCUT
//V1.0
#define RGB_STATUS_ADDR 484
#define RGB_BKEN_ADDR 485
//#define MAX_Red 100//红色的最大值
const u8 *RGBLEDmenu_F1[5]={"模式选择","间隔时
overlay_fit_ps11.psh
ps.1.1
tex t0 ; base
tex t1 ; lightmap
tex t2 ; base (with tcoords for alpha)
mov r0.rgb, t0 ; base times vertex color (with alpha)
mul r0.rgb, t1, r0 ; fold in lightmap (color only)
mu
rpg.h
RGB_color color[256];
int sx=190;
int my_things[5]={0,0,0,0,0};
int pause_game=0;
int pause_bar=0;
void Fade_Lights(void)
{
int pal_reg,index;
RGB_color color;
for(index=0;index
dispc.h
#ifndef _DISPC_H
#define _DISPC_H
#include
#define DISPC_PLANE_GFX 0
#define DISPC_PLANE_VID1 1
#define DISPC_PLANE_VID2 2
#define DISPC_RGB_1_BPP 0x00
#define DISPC_RGB_2
rpg.h
RGB_color color[256];
int sx=190;
int my_things[5]={0,0,0,0,0};
int pause_game=0;
int pause_bar=0;
void Fade_Lights(void)
{
int pal_reg,index;
RGB_color color;
for(index=0;index
rpg.h
RGB_color color[256];
int sx=190;
int my_things[5]={0,0,0,0,0};
int pause_game=0;
int pause_bar=0;
void Fade_Lights(void)
{
int pal_reg,index;
RGB_color color;
for(index=0;index
jpg.h
/*
* 本文件需要ijl.h, yuv2rgb.h, autobuf.h
*/
#ifndef _JPG_H
#define _JPG_H
#include "ijl.h"
#pragma comment(lib,"ijl11.lib")
#include "yuv2rgb.h"
#include "autobuf.h"
//#include "bmp_file.h