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找到约 8,819 项符合 RGB 的代码

mypenview.cpp

// MyPenView.cpp : implementation of the CMyPenView class // #include "stdafx.h" #include "MyPen.h" #include "MyPenDoc.h" #include "MyPenView.h" #define RED RGB(255,0,0) #define GREEN RGB(0

conversions.c

/* * * GWIC * * (c) Joonas Lehtinen (jole@jole.fi), TUCS, 1998 * * modification for rgb2yuv & yuv2rgb * for color model YUV422 by Sasha Chukov * */ #include "gwic.h" /* Convert and round fl

vertexlitgeneric_diffbumplightingonly_overbright2_translucent.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

modeldiffusebump2.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

vertexlitgeneric_diffbumplightingonly_overbright1_translucent.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

vertexlitgeneric_diffbumptimesbase_overbright1_translucent.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

vertexlitgeneric_diffbumplightingonly_twentypercent_overbright2.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

vertexlitgeneric_diffbumptimesbase_overbright2_translucent.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

vertexlitgeneric_diffbumplightingonly_twentypercent_overbright1.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to

vertexlitgeneric_diffbumptimesbase_overbright1.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to