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RGB 的代码
mypenview.cpp
// MyPenView.cpp : implementation of the CMyPenView class
//
#include "stdafx.h"
#include "MyPen.h"
#include "MyPenDoc.h"
#include "MyPenView.h"
#define RED RGB(255,0,0)
#define GREEN RGB(0
conversions.c
/*
*
* GWIC
*
* (c) Joonas Lehtinen (jole@jole.fi), TUCS, 1998
*
* modification for rgb2yuv & yuv2rgb
* for color model YUV422 by Sasha Chukov
*
*/
#include "gwic.h"
/* Convert and round fl
vertexlitgeneric_diffbumplightingonly_overbright2_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
modeldiffusebump2.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumplightingonly_overbright1_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumptimesbase_overbright1_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumplightingonly_twentypercent_overbright2.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumptimesbase_overbright2_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumplightingonly_twentypercent_overbright1.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
vertexlitgeneric_diffbumptimesbase_overbright1.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to