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au_2_5_s.h
/****************************************************************************
* File: AU_2_5_s.h *
* Description: Header file for Panel AU 2_
xllp_camera.h
/******************************************************************************
** INTEL CONFIDENTIAL
** Copyright 2000-2003 Intel Corporation All Rights Reserved.
**
** The source code contained
libmng_trace.h
/* ************************************************************************** */
/* * For conditions of distribution and use, * */
/* * see copyright noti
libmng_trace.h
/* ************************************************************************** */
/* * For conditions of distribution and use, * */
/* * see copyright noti
ps1.0_program.cpp
#include "ps1.0_program.h"
#include "nvparse_errors.h"
#include "nvparse_externs.h"
#include
#include
#include
#include
#include
libmng_trace.h
/* ************************************************************************** */
/* * For conditions of distribution and use, * */
/* * see copyright noti
ps1.0_program.cpp
#include "ps1.0_program.h"
#include "nvparse_errors.h"
#include "nvparse_externs.h"
#include
#include
#include
#include
#include
dpblend_sphere.cpp
#include "..\..\lib\Fly3D.h"
#include "gamelib.h"
void dpblend_sphere::init()
{
// initialize creating a normal map if one does not exists
if (normalmap==-1)
{
build_normalmap("sphere_no
our_draw32.c
/**************************************************************************
Copyright (C) jianbo miao Corporation. All Rights Released.
this is a 3d engin named our_3d_engin.
our_3d_engin feature:
hbxcommon.h
#ifndef _T15COMMON_H
#define _T15COMMON_H
// 解码图像输出格式定义
#define OUT_FMT_YUV_420 0x00000002
#define OUT_FMT_YUV_422 0x00000102
#define OUT_FMT_RGB_032 0x00000204
#define OUT_FMT_RGB_02