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RGB 的代码
offsetmapping_specular.asm
// Pixel Shader for doing bump mapping with parallax plus diffuse and specular lighting by nfz
// uv TEXCOORD0
// lightDir TEXCOORD1
// eyeDir TEXCOORD2
/
rc1.0_final.h
#ifndef _RC10_FINAL_H
#define _RC10_FINAL_H
#include "rc1.0_register.h"
class FinalAlphaFunctionStruct {
public:
void Init(MappedRegisterStruct _g) { g = _g; }
void ZeroOut();
MappedRegi
offsetmapping_specular.asm
// Pixel Shader for doing bump mapping with parallax plus diffuse and specular lighting by nfz
// uv TEXCOORD0
// lightDir TEXCOORD1
// eyeDir TEXCOORD2
/
rc1.0_final.h
#ifndef _RC10_FINAL_H
#define _RC10_FINAL_H
#include "rc1.0_register.h"
class FinalAlphaFunctionStruct {
public:
void Init(MappedRegisterStruct _g) { g = _g; }
void ZeroOut();
MappedRegi
videoio.cxx
/*
* videoio.cxx
*
* Video I/O Device handers
*
* Open H323 Library
*
* Copyright (c) 1999-2000 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
headmmx.h
/*
Header definitions for the MMX routines for the HERMES library
Copyright (c) 1998 Christian Nentwich (c.nentwich@cs.ucl.ac.uk)
This source code is licensed under the GNU LGPL
Please
mmxp2_32.asm
;
; pII-optimised MMX format converters for HERMES
; Copyright (c) 1998 Christian Nentwich (c.nentwich@cs.ucl.ac.uk)
; and (c) 1999 Jonathan Matthew (jmatthew@uq.net.au)
; This source code is licens
sdl_blit_n.c
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the term
vop.cpp
/*************************************************************************
This software module was originally developed by
Ming-Chieh Lee (mingcl@microsoft.com), Microsoft Corporation
Wei-ge Che
colorcomboex.cpp
// ColorComboEx.cpp : implementation file
//
// Eric Zimmerman coolez@one.net
#include "stdafx.h"
#include "ColorComboEx.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static ch