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offsetmapping_specular.asm

// Pixel Shader for doing bump mapping with parallax plus diffuse and specular lighting by nfz // uv TEXCOORD0 // lightDir TEXCOORD1 // eyeDir TEXCOORD2 /

rc1.0_final.h

#ifndef _RC10_FINAL_H #define _RC10_FINAL_H #include "rc1.0_register.h" class FinalAlphaFunctionStruct { public: void Init(MappedRegisterStruct _g) { g = _g; } void ZeroOut(); MappedRegi

offsetmapping_specular.asm

// Pixel Shader for doing bump mapping with parallax plus diffuse and specular lighting by nfz // uv TEXCOORD0 // lightDir TEXCOORD1 // eyeDir TEXCOORD2 /

rc1.0_final.h

#ifndef _RC10_FINAL_H #define _RC10_FINAL_H #include "rc1.0_register.h" class FinalAlphaFunctionStruct { public: void Init(MappedRegisterStruct _g) { g = _g; } void ZeroOut(); MappedRegi

videoio.cxx

/* * videoio.cxx * * Video I/O Device handers * * Open H323 Library * * Copyright (c) 1999-2000 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozilla Public License

headmmx.h

/* Header definitions for the MMX routines for the HERMES library Copyright (c) 1998 Christian Nentwich (c.nentwich@cs.ucl.ac.uk) This source code is licensed under the GNU LGPL Please

mmxp2_32.asm

; ; pII-optimised MMX format converters for HERMES ; Copyright (c) 1998 Christian Nentwich (c.nentwich@cs.ucl.ac.uk) ; and (c) 1999 Jonathan Matthew (jmatthew@uq.net.au) ; This source code is licens

sdl_blit_n.c

/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the term

vop.cpp

/************************************************************************* This software module was originally developed by Ming-Chieh Lee (mingcl@microsoft.com), Microsoft Corporation Wei-ge Che

colorcomboex.cpp

// ColorComboEx.cpp : implementation file // // Eric Zimmerman coolez@one.net #include "stdafx.h" #include "ColorComboEx.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static ch