代码搜索:REF

找到约 10,000 项符合「REF」的源代码

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www.eeworm.com/read/171934/5390675

h test_nat.h

/* * This file is part of the Sofia-SIP package * * Copyright (C) 2005 Nokia Corporation. * * Contact: Pekka Pessi * * This library is free software; you can redistribut
www.eeworm.com/read/168845/5430359

hpp clear_actor.hpp

/*============================================================================= Copyright (c) 2003 Jonathan de Halleux (dehalleux@pelikhan.com) http://spirit.sourceforge.net/ Use, mod
www.eeworm.com/read/168845/5430363

hpp increment_actor.hpp

/*============================================================================= Copyright (c) 2003 Jonathan de Halleux (dehalleux@pelikhan.com) http://spirit.sourceforge.net/ Use, mod
www.eeworm.com/read/168845/5430374

hpp decrement_actor.hpp

/*============================================================================= Copyright (c) 2003 Jonathan de Halleux (dehalleux@pelikhan.com) http://spirit.sourceforge.net/ Use, mod
www.eeworm.com/read/162614/5522051

c 900519_05.c

// { dg-do run } // g++ 1.37.1 bug 900519_05 // g++ fails to allow the use of function-reference types. // cfront 2.0 passes this test. // keywords: function types, reference types typedef void (
www.eeworm.com/read/269766/11078880

m wulvdemo.m

function wulvdemo % wulvdemo --> Demonstrates modified ULV algorithm. % % Ricardo D. Fierro, California State University San Marcos % Per Christian Hansen, IMM, Technical Universit
www.eeworm.com/read/269766/11078900

m ulv_win.m

function [p,L,V,U,vec] = ulv_win(p,L,V,U,A,a,alg_type,tol_rank,tol_ref, ... max_ref,fixed_rank) % ulv_win --> Sliding window modification of t
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m urv_win.m

function [p,R,V,U,vec] = urv_win(p,R,V,U,A,a,alg_type,tol_rank,tol_ref, ... max_ref,fixed_rank) % urv_win --> Sliding window modification of t
www.eeworm.com/read/269766/11078922

m wurvdemo.m

function wurvdemo % wurvdemo --> Demonstrates modified URV algorithm. % % Ricardo D. Fierro, California State University San Marcos % Per Christian Hansen, IMM, Technical Universit
www.eeworm.com/read/412484/11197938

material etterrain.material

material ETTerrainMaterial { technique { // primary splatting technique, requires PS 2.0 // has issues with OpenGL rendering, though... pass { // splatting pass