代码搜索:RAW

找到约 10,000 项符合「RAW」的源代码

代码结果 10,000
www.eeworm.com/read/276929/4161352

todo

what is: file: raw G3 data ext: pfm (win) ttf(win) file: PDP-11 UNIX/RT ldp ext: pnf (win) .cur in WIndows comes up as Lotus 1-2-3
www.eeworm.com/read/270745/4235015

txt mechset.txt

# Credits: # vestifex # grfx_slade # RAw # Ben Mazur # Dima Nemchenko (nemchenk) # Exo # Cyric27 # Charlie Brown # rakkasan@users.sourceforge.net # Sung Mehta # Captain Torc # Blazindizzy # BH-21 # st
www.eeworm.com/read/450429/1670492

txt quantizers.txt

checa wavelet, small midzone: checa.256.raw : 65536 -> 13297 = 1.623 bpb = 4.928 to 1 error: av= 0.69,max= 4,mse= 0.968,rmse= 0.98,psnr= 48.31 deadzone: 13263 = 1.619 bpb = 4.
www.eeworm.com/read/447738/1696961

d maverick.d

#objdump: -dr --prefix-address --show-raw-insn #name: Maverick #as: -mcpu=ep9312 # Test the instructions of the Cirrus Maverick floating point co-processor .*: +file format.*arm.* Disassembly of se
www.eeworm.com/read/430479/1929800

txt snmp_agent.txt

SNMPv1 agent for lwIP Author: Christiaan Simons This is a brief introduction how to use and configure the SNMP agent. Note the agent uses the raw-API UDP interface so you may also want to read rawap
www.eeworm.com/read/414601/2144334

txt snmp_agent.txt

SNMPv1 agent for lwIP Author: Christiaan Simons This is a brief introduction how to use and configure the SNMP agent. Note the agent uses the raw-API UDP interface so you may also want to read rawap
www.eeworm.com/read/395929/2429352

d xscale.d

#objdump: -dr --prefix-addresses --show-raw-insn #name: XScale instructions #as: -mxscale -EL # Test the XScale instructions: .*: +file format .*arm.* Disassembly of section .text: 0+00 ee201
www.eeworm.com/read/395929/2429358

d inst.d

#objdump: -dr --prefix-addresses --show-raw-insn #name: ARM basic instructions #as: -marm2 -EL # Test the standard ARM instructions: .*: +file format .*arm.* Disassembly of section .text: 0+000
www.eeworm.com/read/385253/2593671

svn-base mission2.ini.svn-base

//@author Alpha //Mission2 Settings #DisplayBMP #LoadBGM ../Data/script/BGM.ini #MapSize 512,512 #Map ../Data/map/Terrain2.raw #LoadEnemyTypes ../Data/script/EnemyType.ini #Load
www.eeworm.com/read/385253/2593685

svn-base map.h.svn-base

#pragma once #include "LandScape.h" #include #include class Map { public: Map(void); public: ~Map(void); bool LoadRawFile(const char* raw_path, int xSize, int ySi