代码搜索:RAW
找到约 10,000 项符合「RAW」的源代码
代码结果 10,000
www.eeworm.com/read/276929/4161352
todo
what is:
file: raw G3 data
ext: pfm (win) ttf(win)
file: PDP-11 UNIX/RT ldp
ext: pnf (win)
.cur in WIndows comes up as Lotus 1-2-3
www.eeworm.com/read/270745/4235015
txt mechset.txt
# Credits:
# vestifex
# grfx_slade
# RAw
# Ben Mazur
# Dima Nemchenko (nemchenk)
# Exo
# Cyric27
# Charlie Brown
# rakkasan@users.sourceforge.net
# Sung Mehta
# Captain Torc
# Blazindizzy
# BH-21
# st
www.eeworm.com/read/450429/1670492
txt quantizers.txt
checa wavelet,
small midzone:
checa.256.raw : 65536 -> 13297 = 1.623 bpb = 4.928 to 1
error: av= 0.69,max= 4,mse= 0.968,rmse= 0.98,psnr= 48.31
deadzone:
13263 = 1.619 bpb = 4.
www.eeworm.com/read/447738/1696961
d maverick.d
#objdump: -dr --prefix-address --show-raw-insn
#name: Maverick
#as: -mcpu=ep9312
# Test the instructions of the Cirrus Maverick floating point co-processor
.*: +file format.*arm.*
Disassembly of se
www.eeworm.com/read/430479/1929800
txt snmp_agent.txt
SNMPv1 agent for lwIP
Author: Christiaan Simons
This is a brief introduction how to use and configure the SNMP agent.
Note the agent uses the raw-API UDP interface so you may also want to
read rawap
www.eeworm.com/read/414601/2144334
txt snmp_agent.txt
SNMPv1 agent for lwIP
Author: Christiaan Simons
This is a brief introduction how to use and configure the SNMP agent.
Note the agent uses the raw-API UDP interface so you may also want to
read rawap
www.eeworm.com/read/395929/2429352
d xscale.d
#objdump: -dr --prefix-addresses --show-raw-insn
#name: XScale instructions
#as: -mxscale -EL
# Test the XScale instructions:
.*: +file format .*arm.*
Disassembly of section .text:
0+00 ee201
www.eeworm.com/read/395929/2429358
d inst.d
#objdump: -dr --prefix-addresses --show-raw-insn
#name: ARM basic instructions
#as: -marm2 -EL
# Test the standard ARM instructions:
.*: +file format .*arm.*
Disassembly of section .text:
0+000
www.eeworm.com/read/385253/2593671
svn-base mission2.ini.svn-base
//@author Alpha
//Mission2 Settings
#DisplayBMP
#LoadBGM
../Data/script/BGM.ini
#MapSize
512,512
#Map
../Data/map/Terrain2.raw
#LoadEnemyTypes
../Data/script/EnemyType.ini
#Load
www.eeworm.com/read/385253/2593685
svn-base map.h.svn-base
#pragma once
#include "LandScape.h"
#include
#include
class Map
{
public:
Map(void);
public:
~Map(void);
bool LoadRawFile(const char* raw_path, int xSize, int ySi