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usbf_pe.v

///////////////////////////////////////////////////////////////////// //// //// //// Protocol Engine

usbf_pl.v

///////////////////////////////////////////////////////////////////// //// //// //// Protocol Layer

usb1_pe.v

///////////////////////////////////////////////////////////////////// //// //// //// Protocol Engine

usb1_pl.v

///////////////////////////////////////////////////////////////////// //// //// //// Protocol Layer

usbf_pe.v

///////////////////////////////////////////////////////////////////// //// //// //// Protocol Engine

usbf_pl.v

///////////////////////////////////////////////////////////////////// //// //// //// Protocol Layer

p4.c

/* Protocol 4 (sliding window) is bidirectional and is more robust than * protocol 3. * * To compile: cc -o protocol4 p4.c simulator.o * To run: protocol4 events timeout pct_loss pct_cksum debu

packethandler.cpp

#include "stdafx.h" #include "PacketHandler.h" #include #include "Player.h" #include #include #include #include #inc

p4.c

/* Protocol 4 (sliding window) is bidirectional and is more robust than * protocol 3. * * To compile: cc -o protocol4 p4.c simulator.o * To run: protocol4 events timeout pct_loss pct_cksum debu

connection.h

/* $Id: connection.h,v 1.2 2004/08/17 13:39:19 jonas Exp $ */ #ifndef EL__PROTOCOL_NNTP_CONNECTION_H #define EL__PROTOCOL_NNTP_CONNECTION_H #include "protocol/nntp/codes.h" #include "protocol/protoc