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找到约 10,000 项符合 Protocol 的代码

t1波特率发生器.c

#include #include #include "uart.h" void main() { unsigned char uartbuf, uart_status; UartInit(BAUDRATE_38400); TR0=1; TR1=1; EA=1; SendString("OK!"); whil

packethandler.h

#ifndef __PACKET_HANDLER_H__ #define __PACKET_HANDLER_H__ #pragma once class Player; class ServerSession; //===================================================================================

arp.h,v

head 1.2; access; symbols; locks dls:1.2; strict; comment @ * @; 1.2 date 97.09.21.19.26.19; author dls; state Dist; branches; next 1.1; 1.1 date 94.05.10.20.48.46; author dls; state

ip.h

/* ip.h - IP_HLEN, IP_CLASS{A,B,C,D,E} */ /* Internet Protocol (IP) Constants and Datagram Format */ #define IP_ALEN 4 /* IP address length in bytes (octets) */ typedef unsigned long IPaddr;

usock.h

#ifndef _USOCK_H #define _USOCK_H #ifndef _MBUF_H #include "mbuf.h" #endif #ifndef _LZW_H #include "lzw.h" #endif #ifndef _PROC_H #include "proc.h" #endif #ifndef _TCP_H #include "

sppp.c

/* Simplified Point-to-Point Protocol * No negotiation, no address or ctl fields, 1-byte pids */ #include "global.h" #include "mbuf.h" #include "iface.h" #include "ip.h" #include "slhc.h" #i

draft-zebra-00.txt

Network Working Group K. Ishiguro Request for Comments: DRAFT Digital Magic Labs, Inc.

gsdp.h

// gsdp.h // // Copyright (c) 2000-2002 Symbian Ltd. All rights reserved. // #ifndef __GSDP_H #define __GSDP_H #include // game session datagram protocol interface specificati

wrls-aodv.tcl

# wrls1.tcl # A 3-node example for ad-hoc simulation with DSDV # Define options set val(chan) Channel/WirelessChannel ;# channel type set val(prop) Propagation/TwoRayGroun

tos

# # Shorewall version 4 - Tos File # # For information about entries in this file, type "man shorewall-tos" # ############################################################################### #SOURCE D