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Protocol 的代码
t1波特率发生器.c
#include
#include
#include "uart.h"
void main()
{
unsigned char uartbuf, uart_status;
UartInit(BAUDRATE_38400);
TR0=1;
TR1=1;
EA=1;
SendString("OK!");
whil
packethandler.h
#ifndef __PACKET_HANDLER_H__
#define __PACKET_HANDLER_H__
#pragma once
class Player;
class ServerSession;
//===================================================================================
arp.h,v
head 1.2;
access;
symbols;
locks
dls:1.2; strict;
comment @ * @;
1.2
date 97.09.21.19.26.19; author dls; state Dist;
branches;
next 1.1;
1.1
date 94.05.10.20.48.46; author dls; state
ip.h
/* ip.h - IP_HLEN, IP_CLASS{A,B,C,D,E} */
/* Internet Protocol (IP) Constants and Datagram Format */
#define IP_ALEN 4 /* IP address length in bytes (octets) */
typedef unsigned long IPaddr;
usock.h
#ifndef _USOCK_H
#define _USOCK_H
#ifndef _MBUF_H
#include "mbuf.h"
#endif
#ifndef _LZW_H
#include "lzw.h"
#endif
#ifndef _PROC_H
#include "proc.h"
#endif
#ifndef _TCP_H
#include "
sppp.c
/* Simplified Point-to-Point Protocol
* No negotiation, no address or ctl fields, 1-byte pids
*/
#include "global.h"
#include "mbuf.h"
#include "iface.h"
#include "ip.h"
#include "slhc.h"
#i
draft-zebra-00.txt
Network Working Group K. Ishiguro
Request for Comments: DRAFT Digital Magic Labs, Inc.
gsdp.h
// gsdp.h
//
// Copyright (c) 2000-2002 Symbian Ltd. All rights reserved.
//
#ifndef __GSDP_H
#define __GSDP_H
#include
// game session datagram protocol interface specificati
wrls-aodv.tcl
# wrls1.tcl
# A 3-node example for ad-hoc simulation with DSDV
# Define options
set val(chan) Channel/WirelessChannel ;# channel type
set val(prop) Propagation/TwoRayGroun
tos
#
# Shorewall version 4 - Tos File
#
# For information about entries in this file, type "man shorewall-tos"
#
###############################################################################
#SOURCE D