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freemaster_protocol.c

/****************************************************************************** * * Freescale Semiconductor Inc. * (c) Copyright 2004-2005 Freescale Semiconductor, Inc. * (c) Copyright 2001-2004 M

freemaster_protocol.h

/****************************************************************************** * * Freescale Semiconductor Inc. * (c) Copyright 2004-2005 Freescale Semiconductor, Inc. * (c) Copyright 2001-2004 M

protocol_stream.h

// Protocol_Stream.h,v 1.6 2003/08/19 15:08:26 schmidt Exp #ifndef PROTOCOL_STREAM_H #define PROTOCOL_STREAM_H #include "ace/SOCK_Stream.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma onc

protocol_task.cpp

// Protocol_Task.cpp,v 1.6 2003/08/19 15:08:26 schmidt Exp #include "Protocol_Task.h" #include "ace/ACE.h" // Construct the object and remember the thread count. Protocol_Task::Protocol_Task

protocol_stream.cpp

// Protocol_Stream.cpp,v 1.10 2003/11/09 20:44:19 dhinton Exp #include "Protocol_Stream.h" #include "Protocol_Task.h" #include "Xmit.h" #include "Recv.h" #include "Compressor.h" #include

protocol_task.h

// Protocol_Task.h,v 1.8 2003/08/19 15:08:26 schmidt Exp #ifndef PROTOCOL_TASK_H #define PROTOCOL_TASK_H #include "ace/Task.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /*

protocol_handler.cpp

// Protocol_Handler.cpp,v 1.2 2004/01/04 21:17:14 bala Exp #ifndef JAWS_BUILD_DLL #define JAWS_BUILD_DLL #endif #include "jaws3/Protocol_Handler.h" #include "jaws3/Concurrency.h" JAWS_Prot

protocol_handler.h

// Protocol_Handler.h,v 1.1 2003/08/25 07:46:52 kobica Exp #ifndef JAWS_PROTOCOL_HANDLER_H #define JAWS_PROTOCOL_HANDLER_H #include "ace/OS.h" #include "ace/Message_Block.h" #include "jaws3/E

pppoe_protocol.inf

[Version] Signature = "$Windows NT$" Class = NetService ClassGUID = {4D36E975-E325-11CE-BFC1-08002BE10318} Provider = %Provider% DriverVer = 3/4/2001,0.1.0.0 [Manufacturer] %Manufacturer

iforce-protocol.txt

** Introduction This document describes what I managed to discover about the protocol used to specify force effects to I-Force 2.0 devices. None of this information comes from Immerse. That's why