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Protocol 的代码
freemaster_protocol.c
/******************************************************************************
*
* Freescale Semiconductor Inc.
* (c) Copyright 2004-2005 Freescale Semiconductor, Inc.
* (c) Copyright 2001-2004 M
freemaster_protocol.h
/******************************************************************************
*
* Freescale Semiconductor Inc.
* (c) Copyright 2004-2005 Freescale Semiconductor, Inc.
* (c) Copyright 2001-2004 M
protocol_stream.h
// Protocol_Stream.h,v 1.6 2003/08/19 15:08:26 schmidt Exp
#ifndef PROTOCOL_STREAM_H
#define PROTOCOL_STREAM_H
#include "ace/SOCK_Stream.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma onc
protocol_task.cpp
// Protocol_Task.cpp,v 1.6 2003/08/19 15:08:26 schmidt Exp
#include "Protocol_Task.h"
#include "ace/ACE.h"
// Construct the object and remember the thread count.
Protocol_Task::Protocol_Task
protocol_stream.cpp
// Protocol_Stream.cpp,v 1.10 2003/11/09 20:44:19 dhinton Exp
#include "Protocol_Stream.h"
#include "Protocol_Task.h"
#include "Xmit.h"
#include "Recv.h"
#include "Compressor.h"
#include
protocol_task.h
// Protocol_Task.h,v 1.8 2003/08/19 15:08:26 schmidt Exp
#ifndef PROTOCOL_TASK_H
#define PROTOCOL_TASK_H
#include "ace/Task.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /*
protocol_handler.cpp
// Protocol_Handler.cpp,v 1.2 2004/01/04 21:17:14 bala Exp
#ifndef JAWS_BUILD_DLL
#define JAWS_BUILD_DLL
#endif
#include "jaws3/Protocol_Handler.h"
#include "jaws3/Concurrency.h"
JAWS_Prot
protocol_handler.h
// Protocol_Handler.h,v 1.1 2003/08/25 07:46:52 kobica Exp
#ifndef JAWS_PROTOCOL_HANDLER_H
#define JAWS_PROTOCOL_HANDLER_H
#include "ace/OS.h"
#include "ace/Message_Block.h"
#include "jaws3/E
pppoe_protocol.inf
[Version]
Signature = "$Windows NT$"
Class = NetService
ClassGUID = {4D36E975-E325-11CE-BFC1-08002BE10318}
Provider = %Provider%
DriverVer = 3/4/2001,0.1.0.0
[Manufacturer]
%Manufacturer
iforce-protocol.txt
** Introduction
This document describes what I managed to discover about the protocol used to
specify force effects to I-Force 2.0 devices. None of this information comes
from Immerse. That's why