代码搜索:Position

找到约 10,000 项符合「Position」的源代码

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c main1.c

//UART1_REC INT couldn't work when using mouse //So I use timer1 int for every 8.3ms. During timer int, I check the UART1_REC typedef unsigned int dword; typedef unsigned short word; typedef
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cpp main.cpp

#include #include #include #include "QYKShortestPaths.h" #include using namespace std; using namespace asu_emit_qyan; int main(int argc, char* argv[])
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hpp deccalop.hpp

#if ! defined( LINE_OF_POSITION_CLASS_HEADER ) #define LINE_OF_POSITION_CLASS_HEADER /* ** Author: Samuel R. Blackburn ** Internet: sam_blackburn@pobox.com ** ** You can use it any way you l
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m bisurf.m

OldFigNumber=watchon; lfcntrup; Bif_Data_Flag=0; alphamax=30; to_param; pccomp; from_param; watchoff; [vpocmax,i_max]=max(abs(vpoc)); i_max1=i_max; position=get(0,'DefaultFigur
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m hpfsrf.m

OldFigNumber=watchon; lfcntrup; Bif_Data_Flag=0; alphamax=10; to_param; hpfcomp; from_param; watchoff; [vpocmax,i_max]=max(abs(vpoc)); position=get(0,'DefaultFigurePosition');
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m spsurf.m

OldFigNumber=watchon; %update load flow control parameters lfcntrup; Bif_Data_Flag=0; alphamax_sp=1.0; to_param spcomp_all_NR; from_param; watchoff; [vpocmax,i_max]=max(abs(vpoc)); %position=get
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m jisuan.m

function T_SimulationData = jisuan( T_SimulationData ) ; % this module simulate the data . %计算举升中各点坐标,及杆件受力,速度,加速度 % February 2004 % $Revision: 1.00 $ x1 = T_SimulationData.Position(1).x1;
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c gogi.c

#ifdef GOGI //qglColor( white ); // Shorthand for glColor3f or glIndex GLfloat specular [] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat shininess [] = { 100.0 }; // Set the c
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m w5_ok.m

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % w5_ok.m % % jmw % 6/8/94 % % User_specified Mapping Window: % close all applicable windows ... (a possibility
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nvv twosided.nvv

; This shader does the per-vertex dot3 work. ; It transforms the light vector by the basis vectors ; passed into the shader. ; The basis vectors only need to change if the model's ; shape changes.