代码搜索:Position
找到约 10,000 项符合「Position」的源代码
代码结果 10,000
www.eeworm.com/read/282604/9080510
c main1.c
//UART1_REC INT couldn't work when using mouse
//So I use timer1 int for every 8.3ms. During timer int, I check the UART1_REC
typedef unsigned int dword;
typedef unsigned short word;
typedef
www.eeworm.com/read/418436/10945475
cpp main.cpp
#include
#include
#include
#include "QYKShortestPaths.h"
#include
using namespace std;
using namespace asu_emit_qyan;
int main(int argc, char* argv[])
www.eeworm.com/read/449861/7495536
hpp deccalop.hpp
#if ! defined( LINE_OF_POSITION_CLASS_HEADER )
#define LINE_OF_POSITION_CLASS_HEADER
/*
** Author: Samuel R. Blackburn
** Internet: sam_blackburn@pobox.com
**
** You can use it any way you l
www.eeworm.com/read/446553/7576783
m bisurf.m
OldFigNumber=watchon;
lfcntrup;
Bif_Data_Flag=0;
alphamax=30;
to_param;
pccomp;
from_param;
watchoff;
[vpocmax,i_max]=max(abs(vpoc));
i_max1=i_max;
position=get(0,'DefaultFigur
www.eeworm.com/read/446553/7576850
m hpfsrf.m
OldFigNumber=watchon;
lfcntrup;
Bif_Data_Flag=0;
alphamax=10;
to_param;
hpfcomp;
from_param;
watchoff;
[vpocmax,i_max]=max(abs(vpoc));
position=get(0,'DefaultFigurePosition');
www.eeworm.com/read/446553/7576972
m spsurf.m
OldFigNumber=watchon;
%update load flow control parameters
lfcntrup;
Bif_Data_Flag=0;
alphamax_sp=1.0;
to_param
spcomp_all_NR;
from_param;
watchoff;
[vpocmax,i_max]=max(abs(vpoc));
%position=get
www.eeworm.com/read/145552/12714144
m jisuan.m
function T_SimulationData = jisuan( T_SimulationData ) ;
% this module simulate the data .
%计算举升中各点坐标,及杆件受力,速度,加速度
% February 2004
% $Revision: 1.00 $
x1 = T_SimulationData.Position(1).x1;
www.eeworm.com/read/316309/13525501
c gogi.c
#ifdef GOGI
//qglColor( white ); // Shorthand for glColor3f or glIndex
GLfloat specular [] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat shininess [] = { 100.0 };
// Set the c
www.eeworm.com/read/147422/5729616
m w5_ok.m
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% w5_ok.m
%
% jmw
% 6/8/94
%
% User_specified Mapping Window:
% close all applicable windows ... (a possibility
www.eeworm.com/read/136824/5848452
nvv twosided.nvv
; This shader does the per-vertex dot3 work.
; It transforms the light vector by the basis vectors
; passed into the shader.
; The basis vectors only need to change if the model's
; shape changes.