代码搜索:Position
找到约 10,000 项符合「Position」的源代码
代码结果 10,000
www.eeworm.com/read/473405/6852026
m earth.m
ap=0;
load topo
figure('colormap',topomap1,'Color',[.8 .8 .8]); %
[x,y,z] = sphere(50);
azzy.DataAspectRatio = [1 1 1];azzy.PlotBoxAspectRatioMode = 'auto';
fa = axes('
www.eeworm.com/read/133875/14019739
m earth_zzy.m
function earth_zzy(ap)
%erath_zyy.m 绘制三维地球
% ap 取0时,相机视角采用自动设置;
% 取1时,相机视角取缺省值的十分之一,因此地球显得较大。
load topo %装载图象topo 和相应的图象色图 topomap1
figure('colormap',topomap1,'Color',[.8 .8 .8]);
www.eeworm.com/read/133875/14020043
m earth_zzy.m
function earth_zzy(ap)
%erath_zyy.m 绘制三维地球
% ap 取0时,相机视角采用自动设置;
% 取1时,相机视角取缺省值的十分之一,因此地球显得较大。
load topo %装载图象topo 和相应的图象色图 topomap1
figure('colormap',topomap1,'Color',[.8 .8 .8]);
www.eeworm.com/read/200131/15440055
m earth_zzy.m
function earth_zzy(ap)
load topo
figure('colormap',topomap1,'Color',[.8 .8 .8]);
[x,y,z] = sphere(50);
azzy.DataAspectRatio = [1 1 1];azzy.PlotBoxAspectRatioMode = 'auto';
fa = axes('Visibl
www.eeworm.com/read/103618/15727778
m earth_zzy.m
function earth_zzy(ap)
%erath_zyy.m 绘制三维地球
% ap 取0时,相机视角采用自动设置;
% 取1时,相机视角取缺省值的十分之一,因此地球显得较大。
load topo %装载图象topo 和相应的图象色图 topomap1
figure('colormap',topomap1,'Color',[.8 .8 .8]);
www.eeworm.com/read/103618/15727931
m earth_zzy.m
function earth_zzy(ap)
%erath_zyy.m 绘制三维地球
% ap 取0时,相机视角采用自动设置;
% 取1时,相机视角取缺省值的十分之一,因此地球显得较大。
load topo %装载图象topo 和相应的图象色图 topomap1
figure('colormap',topomap1,'Color',[.8 .8 .8]);
www.eeworm.com/read/101019/15856778
cpp pgm07_07.cpp
//
// This file contains the C++ code from Program 7.7 of
// "Data Structures and Algorithms
// with Object-Oriented Design Patterns in C++"
// by Bruno R. Preiss.
//
// Copyright (c) 1998
www.eeworm.com/read/101019/15856850
cpp pgm07_15.cpp
//
// This file contains the C++ code from Program 7.15 of
// "Data Structures and Algorithms
// with Object-Oriented Design Patterns in C++"
// by Bruno R. Preiss.
//
// Copyright (c) 1998
www.eeworm.com/read/203728/15352272
cpp init.cpp
#include"mywidget.h"
/*map*/
/************Stage1***************/
int initWallH1[8][9]={
{1,0,0,1,0,0,0,0,1},
{1,1,0,0,0,0,0,0,1},
{1,0,0,1,1,0,0,0,1},
{1,0,1,0,1,1,0,0,1},
{1,0,0
www.eeworm.com/read/428887/8831566
readme
14aug07abu
(c) Software Lab. Alexander Burger
Pico Lisp Demo Games
====================
This directory contains a few simple games. They are neither especially
interesting, nor po