代码搜索:Pool
找到约 5,820 项符合「Pool」的源代码
代码结果 5,820
www.eeworm.com/read/429065/8820809
suo pool3d.suo
www.eeworm.com/read/429065/8820820
dsp pool3d.dsp
# Microsoft Developer Studio Project File - Name="Pool3D" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Ap
www.eeworm.com/read/429065/8820824
sln pool3d.sln
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Pool3D", "Pool3D.vcproj", "{95177565-8576-47C5-9B16-1EEA72E77AA8}"
ProjectSection(Pro
www.eeworm.com/read/429065/8820828
ncb pool3d.ncb
www.eeworm.com/read/429065/8820829
aps pool3d.aps
www.eeworm.com/read/428657/8853759
rar 1688 dolphin pool.rar
www.eeworm.com/read/284070/8967870
jar commons-pool-1.2.jar
www.eeworm.com/read/377944/9256705
txt jdbc connection pool.txt
作者:jeru
日期:2000-12-7 12:04:45
数据库连接池简介
在传统的两层结构中,客户端程序在启动时打开数据库连接,在退出程序时关闭数据库连接。这样,在整个程序运行中,每个客户端始终占用一个数据库连接,即使在大量没有数据库操作的空闲时间,如用户输入数据时,从而造成数据库连接的使用效率低下。
在三层结构模式中,数据库连接通过中间层的连接池管理。只有当用户真正需要进行数据库 ...
www.eeworm.com/read/371212/9561470
cpp 1688 dolphin pool.cpp
#include
#include
#include
#include
#include
#include
using namespace std;
#define NEG 1e-7 //浮点数比较中的允许误差
struct intersect{ //两
www.eeworm.com/read/170391/9808199
h thread_pool_client.h
#ifndef __THREAD_POOL_CLIENT_H__
#define __THREAD_POOL_CLIENT_H__
#include "thread_pool.h"
void* processing(void* v);
class thread_pool_client : public thread_pool
{
char ip[16];
int serv;
struct