代码搜索:Player 开发教程
找到约 10,000 项符合「Player 开发教程」的源代码
代码结果 10,000
www.eeworm.com/read/107472/15606600
chm 嵌入开发网旧版论坛精华手册之一:开发工具专栏.chm
www.eeworm.com/read/493654/6388483
am makefile.am
lib_LTLIBRARIES = \
librcssclangparser.la
librcssclangparser_la_SOURCES = \
clangbuilder.cpp \
clangmsgbuilder.cpp \
clangparser.cpp \
clangmsg.cpp \
clangmetamsg.cpp \
clangfreeformmsg.cpp \
www.eeworm.com/read/403950/11495678
cpp g04-01.cpp
// ============================================================================
// g04-01.cpp
// Demonstrating the use of bitvectors in games using the Quicksave method.
// ========================
www.eeworm.com/read/260986/11677008
cpp g04-01.cpp
// ============================================================================
// g04-01.cpp
// Demonstrating the use of bitvectors in games using the Quicksave method.
// ========================
www.eeworm.com/read/124349/14570700
c select.c
#include "p_r_s.h"
p_r_s selection_by_machine(void)
{
return ((p_r_s) (rand() % 3));
}
p_r_s selection_by_player(void)
{
char c;
p_r_s player_choice;
printf("Input p, r, or s: ");
www.eeworm.com/read/215424/15061432
c main.c
#include "SAMEK_BSP.h"
#include "player.h"
int Main(void)
{
SAMEK_Init();
SAM_IRQ_ENABLE(); /* enbale IRQ */
Player_Init();
return 1;
}
www.eeworm.com/read/173237/9665051
hpp mp3playerselectsongswin.hpp
#if !defined(MP3Player_SelectSongsWin_hpp)
#define MP3Player_SelectSongsWin_hpp
#include
#include
class MP3PlayerSelectSong
www.eeworm.com/read/103816/15719471
cc dlnfgstrategies.cc
//
// $Source: /home/gambit/CVS/gambit/sources/gui/dlnfgstrategies.cc,v $
// $Date: 2002/09/09 23:34:45 $
// $Revision: 1.3.2.2 $
//
// DESCRIPTION:
// Dialog to inspect and edit normal form strategie
www.eeworm.com/read/290943/8448941
txt abstract.txt
一个最简单的串口通信程序,程序的功能就是在电脑终端上显示开发板上发送过来的字符串,按一下开发板上的S1键(即RESET)就可以发送一个字符串。
实验步骤:
1.不要先给开发板加电源,实验前应将串口线的一端接在开发板的COM1口,另一端接在电脑的串口上,将仿真器(ULINK2)的数据接口排线插在开发板的JTAG接口上。
2.将两根USB线分别插在电脑的两个USB接口上,插好后一根接开发板的电源 ...
www.eeworm.com/read/289838/8523453
txt 说明.txt
MSp430的I2C代码,已经调试,但必须使用“Embedded Workbench”集成开发环境进行编译调试。