代码搜索:Player 开发教程

找到约 10,000 项符合「Player 开发教程」的源代码

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class player.class

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java player.java

import javax.microedition.lcdui.Image; import javax.microedition.lcdui.game.Sprite; public class Player extends Sprite { protected static final int RAW_FRAMES=1; protected static int x
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gif player.gif

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class player.class

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java player.java

import java.awt.*; public class player{ private int xPos; private int yPos; private int xVPos; private int yVPos; private int speed; private int direction; private Rectangle Player;
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class player.class

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class player.class

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java player.java

import java.awt.*; public class player{ private int xPos; private int yPos; private int xVPos; private int yVPos; private int speed; private int direction; private Rectangle Player;
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cpp player.cpp

#include "stdafx.h" #include "player.h" #include "world.h" void CPlayer::FireWeapon() { // use camera->lookAt vector and multiply // this lookAt vector by the ammo's speed // to get the
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h player.h

#ifndef __PLAYER_H #define __PLAYER_H /* PLAYER.H The CPlayer class OpenGL Game Programming Author: Kevin Hawkins Date: 3/30/2001 Description: */ #include cla