代码搜索:Player 开发教程
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class player.class
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java player.java
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class Player extends Sprite
{
protected static final int RAW_FRAMES=1;
protected static int x
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gif player.gif
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class player.class
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java player.java
import java.awt.*;
public class player{
private int xPos;
private int yPos;
private int xVPos;
private int yVPos;
private int speed;
private int direction;
private Rectangle Player;
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class player.class
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class player.class
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java player.java
import java.awt.*;
public class player{
private int xPos;
private int yPos;
private int xVPos;
private int yVPos;
private int speed;
private int direction;
private Rectangle Player;
www.eeworm.com/read/388243/8625536
cpp player.cpp
#include "stdafx.h"
#include "player.h"
#include "world.h"
void CPlayer::FireWeapon()
{
// use camera->lookAt vector and multiply
// this lookAt vector by the ammo's speed
// to get the
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h player.h
#ifndef __PLAYER_H
#define __PLAYER_H
/*
PLAYER.H
The CPlayer class
OpenGL Game Programming
Author: Kevin Hawkins
Date: 3/30/2001
Description:
*/
#include
cla