代码搜索:Particles
找到约 717 项符合「Particles」的源代码
代码结果 717
www.eeworm.com/read/243505/12936856
m pf_plot.m
function h = pf_plot(pf, flag)
% plot the particles
z = [pf.x.s]';
if nargin == 1,
flag = 0;
end
exists = findobj('Name', pf.name);
usefig(pf.name);
if isempty(exists) & ~
www.eeworm.com/read/474238/1395085
c lorenz.c
/*
* Lorenz Attractor Demo
*
* Adapted from code originally written for the 4D60GT by
* Aaron T. Ferrucci (aaronf@cse.ucsc.edu), 7/3/92.
*
* Description:
*
* This program shows some particles
www.eeworm.com/read/468628/1484516
svn-base starparticle.as.svn-base
package org.papervision3d.objects.particles
{
import org.papervision3d.core.geom.Vertex3D;
import flash.display.Sprite;
public class StarParticle extends AbstractParticle implements IParticle
{
www.eeworm.com/read/468628/1484520
as starparticle.as
package org.papervision3d.objects.particles
{
import org.papervision3d.core.geom.Vertex3D;
import flash.display.Sprite;
public class StarParticle extends AbstractParticle implements IParticle
{
www.eeworm.com/read/182135/9215109
h gamedefs.h
#ifndef GAMEDEFS_H
#define GAMEDEFS_H
/* Dimensions of the game window. */
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
/* Number of particles allowed in the particle system. */
#define MAX_PA
www.eeworm.com/read/182135/9215142
h gamedefs.h
#ifndef GAMEDEFS_H
#define GAMEDEFS_H
/* Dimensions of the game window. */
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
/* Number of particles allowed in the particle system. */
#define MAX_PA
www.eeworm.com/read/182135/9215178
h gamedefs.h
#ifndef GAMEDEFS_H
#define GAMEDEFS_H
#include
/* Dimensions of the game window. */
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
/* Number of particles allowed in the particle sys
www.eeworm.com/read/179321/9361056
cpp hge_tut05.cpp
/*
** Haaf's Game Engine 1.5
** Copyright (C) 2003-2005, Relish Games
** hge.relishgames.com
**
** hge_tut05 - Using distortion mesh
*/
// Copy the files "particles.png", "menu.wav",
// "f
www.eeworm.com/read/470969/6902329
m myalgorithm.m
function [StdErr] = myalgorithm
N=1000; % number of particles.
tf=50; % simulation length
xsensor=0;
ysensor=0;
s=[xsensor ysensor]; %传感器位置
x=[0;0;1;1]; % initial state
xrho=x(
www.eeworm.com/read/468628/1484517
svn-base abstractparticle.as.svn-base
package org.papervision3d.objects.particles
{
import flash.display.Sprite;
import org.papervision3d.core.geom.Vertex3D;
public class AbstractParticle implements IParticle
{
public var col