代码搜索:Particles

找到约 717 项符合「Particles」的源代码

代码结果 717
www.eeworm.com/read/243505/12936856

m pf_plot.m

function h = pf_plot(pf, flag) % plot the particles z = [pf.x.s]'; if nargin == 1, flag = 0; end exists = findobj('Name', pf.name); usefig(pf.name); if isempty(exists) & ~
www.eeworm.com/read/474238/1395085

c lorenz.c

/* * Lorenz Attractor Demo * * Adapted from code originally written for the 4D60GT by * Aaron T. Ferrucci (aaronf@cse.ucsc.edu), 7/3/92. * * Description: * * This program shows some particles
www.eeworm.com/read/468628/1484516

svn-base starparticle.as.svn-base

package org.papervision3d.objects.particles { import org.papervision3d.core.geom.Vertex3D; import flash.display.Sprite; public class StarParticle extends AbstractParticle implements IParticle {
www.eeworm.com/read/468628/1484520

as starparticle.as

package org.papervision3d.objects.particles { import org.papervision3d.core.geom.Vertex3D; import flash.display.Sprite; public class StarParticle extends AbstractParticle implements IParticle {
www.eeworm.com/read/182135/9215109

h gamedefs.h

#ifndef GAMEDEFS_H #define GAMEDEFS_H /* Dimensions of the game window. */ #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 /* Number of particles allowed in the particle system. */ #define MAX_PA
www.eeworm.com/read/182135/9215142

h gamedefs.h

#ifndef GAMEDEFS_H #define GAMEDEFS_H /* Dimensions of the game window. */ #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 /* Number of particles allowed in the particle system. */ #define MAX_PA
www.eeworm.com/read/182135/9215178

h gamedefs.h

#ifndef GAMEDEFS_H #define GAMEDEFS_H #include /* Dimensions of the game window. */ #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 /* Number of particles allowed in the particle sys
www.eeworm.com/read/179321/9361056

cpp hge_tut05.cpp

/* ** Haaf's Game Engine 1.5 ** Copyright (C) 2003-2005, Relish Games ** hge.relishgames.com ** ** hge_tut05 - Using distortion mesh */ // Copy the files "particles.png", "menu.wav", // "f
www.eeworm.com/read/470969/6902329

m myalgorithm.m

function [StdErr] = myalgorithm N=1000; % number of particles. tf=50; % simulation length xsensor=0; ysensor=0; s=[xsensor ysensor]; %传感器位置 x=[0;0;1;1]; % initial state xrho=x(
www.eeworm.com/read/468628/1484517

svn-base abstractparticle.as.svn-base

package org.papervision3d.objects.particles { import flash.display.Sprite; import org.papervision3d.core.geom.Vertex3D; public class AbstractParticle implements IParticle { public var col