代码搜索:Particles
找到约 717 项符合「Particles」的源代码
代码结果 717
www.eeworm.com/read/167116/9980455
m brownian.m
% BROWNIAN Two-dimensional random walk.
% What is the expansion rate of the cloud of particles?
shg
clf
set(gcf,'doublebuffer','on')
delta = .002;
x = zeros(100,2);
h = plot(x(:,1),x(:,2),'.');
a
www.eeworm.com/read/316412/13523395
m brownian.m
% BROWNIAN Two-dimensional random walk.
% What is the expansion rate of the cloud of particles?
shg
clf
set(gcf,'doublebuffer','on')
delta = .002;
x = zeros(100,2);
h = plot(x(:,1),x(:,2),'.');
a
www.eeworm.com/read/485835/6548043
txt pso(c++).txt
#include
#include
#include"randgen.h"
#define Dim 2 // Dimension of problem's search space
#define NumParticle 40 // Number of particles in population
#define max_cycle
www.eeworm.com/read/334861/3361617
cc getmu.cc
#include "montecarlodistribution.ih"
void MonteCarloDistribution::getMu(Vector3D &mu) const
{
double highestP = 0;
for (vector::const_iterator iter = d_particles.begin(); iter != d_par
www.eeworm.com/read/324450/3502690
cc getmu.cc
#include "montecarlodistribution.ih"
void MonteCarloDistribution::getMu(Vector3D &mu) const
{
double highestP = 0;
for (vector::const_iterator iter = d_particles.begin(); iter != d_par
www.eeworm.com/read/203062/15366658
cpp half.cpp
/* a program which will read an input file and
then output a file with 1/2 as many particles */
#include
#include "xgdefs.h"
#ifndef UNIX
extern "C" void exit(int status);
#endif
void mai
www.eeworm.com/read/202680/15375917
m brownian.m
% BROWNIAN Two-dimensional random walk.
% What is the expansion rate of the cloud of particles?
shg
clf
set(gcf,'doublebuffer','on')
delta = .002;
x = zeros(100,2);
h = plot(x(:,1),x(:,2),'.');
a
www.eeworm.com/read/106540/15634336
cpp hge_tut02.cpp
/*
** Haaf's Game Engine 1.4
** Copyright (C) 2003-2004, Relish Games
** hge.relishgames.com
**
** hge_tut02 - Using input, sound and rendering
*/
// Copy the files "particles.png" and "men
www.eeworm.com/read/284617/8913168
txt readme.txt
Real-Time Particle-Based Fluid Simulation
The demo binary shows it can handle 2000 particles at about 30 fps on Pentium 4 2.8GHz.
And you can interact with the fluids by dragging.
System Requ