代码搜索:Particles

找到约 717 项符合「Particles」的源代码

代码结果 717
www.eeworm.com/read/167116/9980455

m brownian.m

% BROWNIAN Two-dimensional random walk. % What is the expansion rate of the cloud of particles? shg clf set(gcf,'doublebuffer','on') delta = .002; x = zeros(100,2); h = plot(x(:,1),x(:,2),'.'); a
www.eeworm.com/read/316412/13523395

m brownian.m

% BROWNIAN Two-dimensional random walk. % What is the expansion rate of the cloud of particles? shg clf set(gcf,'doublebuffer','on') delta = .002; x = zeros(100,2); h = plot(x(:,1),x(:,2),'.'); a
www.eeworm.com/read/485835/6548043

txt pso(c++).txt

#include #include #include"randgen.h" #define Dim 2 // Dimension of problem's search space #define NumParticle 40 // Number of particles in population #define max_cycle
www.eeworm.com/read/232785/14182080

xml resource.xml

www.eeworm.com/read/334861/3361617

cc getmu.cc

#include "montecarlodistribution.ih" void MonteCarloDistribution::getMu(Vector3D &mu) const { double highestP = 0; for (vector::const_iterator iter = d_particles.begin(); iter != d_par
www.eeworm.com/read/324450/3502690

cc getmu.cc

#include "montecarlodistribution.ih" void MonteCarloDistribution::getMu(Vector3D &mu) const { double highestP = 0; for (vector::const_iterator iter = d_particles.begin(); iter != d_par
www.eeworm.com/read/203062/15366658

cpp half.cpp

/* a program which will read an input file and then output a file with 1/2 as many particles */ #include #include "xgdefs.h" #ifndef UNIX extern "C" void exit(int status); #endif void mai
www.eeworm.com/read/202680/15375917

m brownian.m

% BROWNIAN Two-dimensional random walk. % What is the expansion rate of the cloud of particles? shg clf set(gcf,'doublebuffer','on') delta = .002; x = zeros(100,2); h = plot(x(:,1),x(:,2),'.'); a
www.eeworm.com/read/106540/15634336

cpp hge_tut02.cpp

/* ** Haaf's Game Engine 1.4 ** Copyright (C) 2003-2004, Relish Games ** hge.relishgames.com ** ** hge_tut02 - Using input, sound and rendering */ // Copy the files "particles.png" and "men
www.eeworm.com/read/284617/8913168

txt readme.txt

Real-Time Particle-Based Fluid Simulation The demo binary shows it can handle 2000 particles at about 30 fps on Pentium 4 2.8GHz. And you can interact with the fluids by dragging. System Requ