代码搜索:Particles
找到约 717 项符合「Particles」的源代码
代码结果 717
www.eeworm.com/read/445148/7598495
cpp psystem.cpp
#include
#include "pSystem.h"
using namespace psys;
const DWORD Particle::FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE;
PSystem::PSystem()
{
_device = 0;
_vb = 0;
_tex = 0;
}
www.eeworm.com/read/442726/7645855
cs tool.cs
using System;
using System.Collections;
using Microsoft.DirectX;
namespace ParticleSystems
{
namespace Verlet
{
namespace Tools
{
///
/// Tools cont
www.eeworm.com/read/399147/7886189
as nodegarden.as
package {
//import flash.display.Sprite;
import flash.events.Event;
import mx.core.UIComponent;
[SWF(backgroundColor=0x000001)]
public class NodeGarden extends UIComponent
{
www.eeworm.com/read/142764/12923054
java mygamecanvas.java
import java.util.Random;
import java.util.Timer;
import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
class MyGameCanvas extends GameCanvas implements Runnable {
privat
www.eeworm.com/read/243505/12936848
m pf_update.m
function pf1 = pf_update(pf, xlate, func, varargin)
% x.s state (x,y)
% x.pi probability
% x.c cumulative probability
verbose = 0;
N = pf.n; % number of particles
x = pf.x; % cumulative p
www.eeworm.com/read/142434/12945832
m mover.m
function [x,v,strikes,delv] = mover(x,v,npart, ...
L,mpv,vwall,tau)
% mover - Function to move particles by free flight
% Also handles collisions with walls
www.eeworm.com/read/142433/12945841
cpp mover.cpp
#include "NumMeth.h"
double rand( long& seed );
double randn( long& seed );
void mover( Matrix& x, Matrix& v, int npart, double L,
double mpv, double vwall, double tau,
Matrix& strik
www.eeworm.com/read/311020/13638136
cpp mopso.cpp
//mopso con epsilon dominance y clusters
#include
#include
#include
#include
#include
#include "efile.h"
using namespace std;
MOPSO::~MOPSO(){
}
M
www.eeworm.com/read/311020/13638138
cpp~ mopso.cpp~
//mopso con epsilon dominance y clusters
#include
#include
#include
#include
#include
#include "efile.h"
using namespace std;
double h(double _f1,
www.eeworm.com/read/147972/5718669
java tutorial3.java
package sim.app.tutorial3;
import sim.engine.*;
import sim.field.grid.*;
import sim.util.*;
import ec.util.*;
public class Tutorial3 extends SimState
{
public DoubleGrid2D trails;
public