代码搜索:Particles

找到约 717 项符合「Particles」的源代码

代码结果 717
www.eeworm.com/read/454368/7393048

cpp particlefilter_test.cpp

#include #include #include #include "particlefilter.h" using namespace std; #define test(s) {cout
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h particlefilter.h

#ifndef PARTICLEFILTER_H #define PARTICLEFILTER_H #include #include #include #include #include /** the particle class has to be convertible into numeric
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cs particlesystem.cs

using System; using System.Collections; using Microsoft.DirectX; namespace ParticleSystems { namespace Verlet { /// /// An effect is applied once each times
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cpp prodsamplegibbs.cpp

/////////////////////////////////////////////////////// // Functions for single-scale gibbs samplers // /////////////////////////////////////////////////////// // // Written by Alex Ihler and Mik
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cpp prodsamplegibbsms.cpp

/////////////////////////////////////////////////////// // Functions for single-scale gibbs samplers // /////////////////////////////////////////////////////// // // Written by Alex Ihler and Mik
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m get_psooptions.m

%get_psoOptions >> A function to get an "options structure" that is used to set various option of the PSO Algorithm. % % Usage : psoOptions = get_psoOptions % Arguments : None
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m get_psooptions.m

%get_psoOptions >> A function to get an "options structure" that is used to set various option of the PSO Algorithm. % % Usage : psoOptions = get_psoOptions % Arguments : None
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cs particleeffects.cs

using System; using System.Windows.Forms; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using System.Drawing; public class ParticleEffects { public struct PointVertex { public V
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cs pointsprites.cs

using System; using System.Windows.Forms; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using System.Drawing; /// /// The Vapor Trail class ///
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cs particleeffects.cs

using System; using System.Windows.Forms; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using System.Drawing; public class ParticleEffects { public struct PointVertex { public V