代码搜索:Particles
找到约 717 项符合「Particles」的源代码
代码结果 717
www.eeworm.com/read/424917/10394143
c particles.c
/*
Functions for object tracking with a particle filter
@author Rob Hess
@version 1.0.0-20060310
*/
#include "defs.h"
#include "utils.h"
#include "particles.h"
/*************************
www.eeworm.com/read/454544/7387612
h particles.h
#ifndef PARTICLES_H
#define PARTICLES_H
#include
#include
#include
#include
#include "fixed.h"
#include "texture.h"
const GLfixed GRAVITY = Fixed
www.eeworm.com/read/454544/7387618
cpp particles.cpp
#include "particles.h"
ParticleSystem::ParticleSystem(const char *textureFilename, int numberOfParticles, GLfixed x, GLfixed y, GLfixed z)
{
srand(GetTickCount()); //set the random number gene
www.eeworm.com/read/454544/7387667
h particles.h
#ifndef PARTICLES_H
#define PARTICLES_H
#include
#include
#include
#include
#include "fixed.h"
#include "texture.h"
const GLfixed GRAVITY = Fixed
www.eeworm.com/read/454544/7387681
cpp particles.cpp
#include "particles.h"
ParticleSystem::ParticleSystem(const char *textureFilename, int numberOfParticles, GLfixed x, GLfixed y, GLfixed z)
{
srand(GetTickCount()); //set the random number gene
www.eeworm.com/read/399492/7857675
png particles.png
www.eeworm.com/read/396475/8105168
png particles.png
www.eeworm.com/read/136824/5848387
dsp particles.dsp
# Microsoft Developer Studio Project File - Name="Particles" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86)
www.eeworm.com/read/346193/11762493
cpp particles.cpp
/****************************************************************************
Particles.cpp
Author : Dave Astle
Date : 2/1/2001
Written for OpenGL Game Programming
************
www.eeworm.com/read/346193/11762504
h particles.h
/****************************************************************************
Particles.h Particle and particle system base classes.
Author : Dave Astle
Date : 2/1/2001
Written