代码搜索:Particles

找到约 717 项符合「Particles」的源代码

代码结果 717
www.eeworm.com/read/424917/10394143

c particles.c

/* Functions for object tracking with a particle filter @author Rob Hess @version 1.0.0-20060310 */ #include "defs.h" #include "utils.h" #include "particles.h" /*************************
www.eeworm.com/read/454544/7387612

h particles.h

#ifndef PARTICLES_H #define PARTICLES_H #include #include #include #include #include "fixed.h" #include "texture.h" const GLfixed GRAVITY = Fixed
www.eeworm.com/read/454544/7387618

cpp particles.cpp

#include "particles.h" ParticleSystem::ParticleSystem(const char *textureFilename, int numberOfParticles, GLfixed x, GLfixed y, GLfixed z) { srand(GetTickCount()); //set the random number gene
www.eeworm.com/read/454544/7387667

h particles.h

#ifndef PARTICLES_H #define PARTICLES_H #include #include #include #include #include "fixed.h" #include "texture.h" const GLfixed GRAVITY = Fixed
www.eeworm.com/read/454544/7387681

cpp particles.cpp

#include "particles.h" ParticleSystem::ParticleSystem(const char *textureFilename, int numberOfParticles, GLfixed x, GLfixed y, GLfixed z) { srand(GetTickCount()); //set the random number gene
www.eeworm.com/read/399492/7857675

png particles.png

www.eeworm.com/read/396475/8105168

png particles.png

www.eeworm.com/read/136824/5848387

dsp particles.dsp

# Microsoft Developer Studio Project File - Name="Particles" - Package Owner= # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86)
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cpp particles.cpp

/**************************************************************************** Particles.cpp Author : Dave Astle Date : 2/1/2001 Written for OpenGL Game Programming ************
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h particles.h

/**************************************************************************** Particles.h Particle and particle system base classes. Author : Dave Astle Date : 2/1/2001 Written