代码搜索:Particle_system
找到约 19 项符合「Particle_system」的源代码
代码结果 19
www.eeworm.com/read/208399/4993296
cpp ps.cpp
#include "..\..\lib\Fly3D.h"
#include "gamelib.h"
void particle_system::draw()
{
if (part)
{
int i;
for( i=part0;i
www.eeworm.com/read/444914/7602906
h particle_system.h
// Particle_system.h: interface for the Particle_system class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PARTICLE_SYSTEM_H__B8CA2EC3_7214_11D8_8A6
www.eeworm.com/read/211496/15179365
h fountain.h
#ifdef CGE_HEADER_H
#ifndef CGE_FOUNTAIN_H
#define CGE_FOUNTAIN_H
#include "PARTICLE.H"
namespace CGE
{
namespace PARTICLE_SYSTEM
{
enum
{
NONE = 0,
MOVING = 1,
FADING
www.eeworm.com/read/211496/15179404
h fountain.h
#ifdef CGE_HEADER_H
#ifndef CGE_FOUNTAIN_H
#define CGE_FOUNTAIN_H
#include "PARTICLE.H"
namespace CGE
{
namespace PARTICLE_SYSTEM
{
enum
{
NONE = 0,
MOVING = 1,
FADING
www.eeworm.com/read/211496/15179472
h fountain.h
#ifdef CGE_HEADER_H
#ifndef CGE_FOUNTAIN_H
#define CGE_FOUNTAIN_H
#include "PARTICLE.H"
namespace CGE
{
namespace PARTICLE_SYSTEM
{
enum
{
NONE = 0,
MOVING = 1,
FADING
www.eeworm.com/read/211496/15179364
h firework.h
#ifdef CGE_HEADER_H
#ifndef CGE_FIREWORK_H
#define CGE_FIREWORK_H
#include "PARTICLE.H"
namespace CGE
{
namespace PARTICLE_SYSTEM
{
typedef class FIREWORK:public SYSTEM_NODE
{
p
www.eeworm.com/read/211496/15179403
h firework.h
#ifdef CGE_HEADER_H
#ifndef CGE_FIREWORK_H
#define CGE_FIREWORK_H
#include "PARTICLE.H"
namespace CGE
{
namespace PARTICLE_SYSTEM
{
typedef class FIREWORK:public SYSTEM_NODE
{
p
www.eeworm.com/read/211496/15179471
h firework.h
#ifdef CGE_HEADER_H
#ifndef CGE_FIREWORK_H
#define CGE_FIREWORK_H
#include "PARTICLE.H"
namespace CGE
{
namespace PARTICLE_SYSTEM
{
typedef class FIREWORK:public SYSTEM_NODE
{
p
www.eeworm.com/read/208399/4993315
h ps.h
class particle_system : public bsp_object
{
public:
vector color_new,colorvar_new;
float bump_new,friction_new,radius_new,
mass_new,gravity_new,speed_new,
speed_var,ax,ay;
int co