代码搜索:Particle_system

找到约 19 项符合「Particle_system」的源代码

代码结果 19
www.eeworm.com/read/208399/4993296

cpp ps.cpp

#include "..\..\lib\Fly3D.h" #include "gamelib.h" void particle_system::draw() { if (part) { int i; for( i=part0;i
www.eeworm.com/read/444914/7602906

h particle_system.h

// Particle_system.h: interface for the Particle_system class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PARTICLE_SYSTEM_H__B8CA2EC3_7214_11D8_8A6
www.eeworm.com/read/211496/15179365

h fountain.h

#ifdef CGE_HEADER_H #ifndef CGE_FOUNTAIN_H #define CGE_FOUNTAIN_H #include "PARTICLE.H" namespace CGE { namespace PARTICLE_SYSTEM { enum { NONE = 0, MOVING = 1, FADING
www.eeworm.com/read/211496/15179404

h fountain.h

#ifdef CGE_HEADER_H #ifndef CGE_FOUNTAIN_H #define CGE_FOUNTAIN_H #include "PARTICLE.H" namespace CGE { namespace PARTICLE_SYSTEM { enum { NONE = 0, MOVING = 1, FADING
www.eeworm.com/read/211496/15179472

h fountain.h

#ifdef CGE_HEADER_H #ifndef CGE_FOUNTAIN_H #define CGE_FOUNTAIN_H #include "PARTICLE.H" namespace CGE { namespace PARTICLE_SYSTEM { enum { NONE = 0, MOVING = 1, FADING
www.eeworm.com/read/211496/15179364

h firework.h

#ifdef CGE_HEADER_H #ifndef CGE_FIREWORK_H #define CGE_FIREWORK_H #include "PARTICLE.H" namespace CGE { namespace PARTICLE_SYSTEM { typedef class FIREWORK:public SYSTEM_NODE { p
www.eeworm.com/read/211496/15179403

h firework.h

#ifdef CGE_HEADER_H #ifndef CGE_FIREWORK_H #define CGE_FIREWORK_H #include "PARTICLE.H" namespace CGE { namespace PARTICLE_SYSTEM { typedef class FIREWORK:public SYSTEM_NODE { p
www.eeworm.com/read/211496/15179471

h firework.h

#ifdef CGE_HEADER_H #ifndef CGE_FIREWORK_H #define CGE_FIREWORK_H #include "PARTICLE.H" namespace CGE { namespace PARTICLE_SYSTEM { typedef class FIREWORK:public SYSTEM_NODE { p
www.eeworm.com/read/208399/4993315

h ps.h

class particle_system : public bsp_object { public: vector color_new,colorvar_new; float bump_new,friction_new,radius_new, mass_new,gravity_new,speed_new, speed_var,ax,ay; int co