代码搜索:Particle

找到约 1,974 项符合「Particle」的源代码

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h particle.h

////////////////////////////////////////////////////////////////////////////////////// // // Header file for an abstract class to describe particle filter // // // XinFan 2003.5.25 // //Referen
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png particle.png

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java particle.java

//定义particle类 public class Particle { float velocityX, velocityY, x, y; public Particle() { } //initialize方法,负责初始化 public void initialize(int mx, int my) { velocityX = (float)((Math.ra
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class particle.class

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cpp particle.cpp

// Particle.cpp: implementation of the CParticle class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Particle.h" ///////////////////
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h particle.h

// Particle.h: interface for the CParticle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PARTICLE_H__0DA6D5FC_F870_4069_BC71_16486E46DF44__INCL
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bmp particle.bmp

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txt particle.txt

(0.7071067690849304, 0.7071067690849304, 0.0) (0.0, 1.0, 0.0) (0.0, 0.7071067690849304, 0.7071067690849304) (1.0, 0.0, 0.0) (0.7071067690849304, 0.7071067690849304, 0.0) (0.7071067690849304, 0.0,
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h particle.h

#ifndef PARTICLE_H #define PARTICLE_H #include /* Particle data type. */ typedef struct particle_s { double x,y; /* coordinates of the particle */ double energy; /*
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c particle.c

#include #include #include "gamedefs.h" #include "particle.h" particle_t particles[MAX_PARTICLES]; int active_particles = 0; static void AddParticle(particle_p particle); static