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exinterface.cpp

#include "stdafx.h" #include "GameObj.h" #include "callback_functions.h" #include "gamelogic.h" CGameLogic* LogicEngine ; /* * 游戏初始化 */ extern "C" _declspec(dllexport) void StartGame(int

wait.h

/* sys/wait.h -- POSIX header Copyright 1992, Gimpel Software, All Rights Reserved */ #if defined(_lint) && !defined(__WAIT_H) #define __WAIT_H #define WEXITSTATUS 1 #define WIFEX

unistd.h

/* unistd.h -- POSIX header Copyright 1992, Gimpel Software, All Rights Reserved */ #if defined(_lint) && !defined(__UNISTD_H) #define __UNISTD_H #define R_OK 1 #define W_OK 2

wait.c

#define __LIBRARY__ #include #include _syscall3(pid_t,waitpid,pid_t,pid,int *,wait_stat,int,options) pid_t wait(int * wait_stat) { return waitpid(-1,wait_stat,0); }

daemonize.c

#include "apue.h" #include #include #ifdef BSD #include #endif #include void daemonize(const char *cmd) { int i, fd0, fd1, fd2; pid_t pid; struct

deadlock.c

#include "apue.h" #include static void lockabyte(const char *name, int fd, off_t offset) { if (writew_lock(fd, offset, SEEK_SET, 1) < 0) err_sys("%s: writew_lock error", name); printf("

shell2.c

#include "apue.h" #include static void sig_int(int); /* our signal-catching function */ int main(void) { char buf[MAXLINE]; /* from apue.h */ pid_t pid; int status; if (signal(SI

vfork3.c

#include "apue.h" static void f1(void), f2(void); int main(void) { f1(); f2(); _exit(0); } static void f1(void) { pid_t pid; if ((pid = vfork()) < 0) err_sys("vfork error"); /* child and p

fig14.7

#include "apue.h" #include static void lockabyte(const char *name, int fd, off_t offset) { if (writew_lock(fd, offset, SEEK_SET, 1) < 0) err_sys("%s: writew_lock error", name); printf("

fig13.1

#include "apue.h" #include #include #include void daemonize(const char *cmd) { int i, fd0, fd1, fd2; pid_t pid; struct rlimit rl; struct sigaction sa