代码搜索:Originating
找到约 78 项符合「Originating」的源代码
代码结果 78
www.eeworm.com/read/105415/6198251
tlx ssceam.tlx
#LID 1033 1 1017
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www.eeworm.com/read/126923/14394420
tlx sscebr.tlx
#LID 2057 1 1017
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www.eeworm.com/read/126923/14394431
tlx ssceam.tlx
#LID 1033 1 1017
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a
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www.eeworm.com/read/173788/9635541
tlx ssceam.tlx
#LID 1033 1 1017
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www.eeworm.com/read/248541/12554609
f pond.f
subroutine pond(k)
!! ~ ~ ~ PURPOSE ~ ~ ~
!! this subroutine routes water and sediment through ponds
!! and computes evaporation and seepage from the ponds
!! ~ ~ ~ INC
www.eeworm.com/read/248541/12554217
f wetlan.f
subroutine wetlan
!! ~ ~ ~ PURPOSE ~ ~ ~
!! this subroutine simulates wetlands
!! ~ ~ ~ INCOMING VARIABLES ~ ~ ~
!! name |units |definition
!! ~
www.eeworm.com/read/367108/9782339
c tcap_codec.c
// ==========================================================================
//
// @(#) $Id: TCAP_Codec.C,v 1.3 2000/10/13 15:45:51 brian Exp $
//
// ------------------------------------------
www.eeworm.com/read/182135/9215317
h weapon.h
#ifndef WEAPON_H
#define WEAPON_H
#include "gamedefs.h"
/* Phasers have a virtually unlimited range. */
#define PHASER_RANGE (WORLD_WIDTH*2)
void DrawPhaserBeam(player_p source, SDL_Surface *surf,
www.eeworm.com/read/177421/9455031
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h weapon.h
#ifndef WEAPON_H
#define WEAPON_H
#include "gamedefs.h"
/* Phasers have a virtually unlimited range. */
#define PHASER_RANGE (WORLD_WIDTH*2)
void DrawPhaserBeam(player_p source, SDL_Surface *surf,