代码搜索:OPERATION

找到约 10,000 项符合「OPERATION」的源代码

代码结果 10,000
www.eeworm.com/read/163199/10170942

m chap5_1.m

%Generic Algorithm for function f(x1,x2) optimum clear all; close all; %Parameters Size=80; G=100; CodeL=10; umax=2.048; umin=-2.048; E=round(rand(Size,2*CodeL)); %Initial C
www.eeworm.com/read/163160/10172753

m chap5_1.m

%Generic Algorithm for function f(x1,x2) optimum clear all; close all; %Parameters Size=80; G=100; CodeL=10; umax=2.048; umin=-2.048; E=round(rand(Size,2*CodeL)); %Initial C
www.eeworm.com/read/163079/10176172

h errno.h

#ifndef _LINUX_ERRNO_H #define _LINUX_ERRNO_H #define EPERM 1 /* Operation not permitted */ #define ENOENT 2 /* No such file or directory */ #define ESRCH 3 /* No such process */ #define
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m chap5_1.m

%Generic Algorithm for function f(x1,x2) optimum clear all; close all; %Parameters Size=80; G=100; CodeL=10; umax=2.048; umin=-2.048; E=round(rand(Size,2*CodeL)); %Initial C
www.eeworm.com/read/358868/10177468

asv chap5_1.asv

%Generic Algorithm for function f(x1,x2) optimum clear all; close all; %Parameters Size=80; G=100; CodeL=10; umax=2.048; umin=-2.048; E=round(rand(Size,2*CodeL)); %Initial C
www.eeworm.com/read/358473/10188680

eqn mcucpld.fit.eqn

--A1L65 is SA[7]~66 at LC115 A1L65_p1_out = PP[7] & !PSel[0] & !PSel[1]; A1L65_p2_out = A1L65 & PSel[0]; A1L65_p3_out = PP[7] & A1L65; A1L65_p4_out = A1L65 & PSel[1]; A1L65_or_out = A1L65_p1_out
www.eeworm.com/read/357279/10212663

java gamesavedata.java

package javagapi; import java.io.DataOutputStream; import java.io.DataInputStream; import java.io.IOException; /** Those classes in a game that will be saved by GameShell.GASaveNVData * and loaded
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java gamesavedata.java

package javagapi; import java.io.DataOutputStream; import java.io.DataInputStream; import java.io.IOException; /** Those classes in a game that will be saved by GameShell.GASaveNVData * and loaded
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java gamesavedata.java

package javagapi; import java.io.DataOutputStream; import java.io.DataInputStream; import java.io.IOException; /** Those classes in a game that will be saved by GameShell.GASaveNVData * and loaded
www.eeworm.com/read/357274/10212888

java gamesavedata.java

// package javagapi; import java.io.DataOutputStream; import java.io.DataInputStream; import java.io.IOException; /** * Those classes in a game that will be saved by GameShell.GASaveNVData * and lo