代码搜索:Multiple
找到约 9,501 项符合「Multiple」的源代码
代码结果 9,501
www.eeworm.com/read/343762/11928686
m rc2ar.m
function [MX,res,arg3,acf] = rc2ar(rc);
% converts reflection coefficients into autoregressive parameters
% uses the Durbin-Levinson recursion for multiple channels
% function [AR,RC,PE,ACF] = rc2ar(
www.eeworm.com/read/343227/11962865
m hmm.m
function [A_, pi0_, mu_, Sigma_, logl] = hmm (X, A, pi0, mu, Sigma, n_it)
%hmm Performs multiple iterations of the EM algorithm.
% This is just a call to the lower-level functions.
%
www.eeworm.com/read/153823/12004311
m sfcpos.m
function theta = sfcpos(X,Y,k)
%SFCPOS Compute position of points along a 2-D spacefilling curve.
% theta = sfcpos(X,Y,k)
% X,Y = single point in the unit square, or
% = multiple 2-D point
www.eeworm.com/read/256102/12028087
h time.h
// Fig. 9.8: Time.h
// Declaration of class Time.
// Member functions defined in Time.cpp.
// prevent multiple inclusions of header file
#ifndef TIME_H
#define TIME_H
// Time abstract data t
www.eeworm.com/read/151704/12180417
m p_ind2sub.m
function resp = p_ind2sub(nn,siz,ndx,arrayorder)
%IND2SUB Multiple subscripts from linear index.
% IND2SUB is used to determine the equivalent subscript values
% corresponding to a given single
www.eeworm.com/read/151704/12180635
m p_ind2sub.m
function resp = p_ind2sub(nn,siz,ndx,arrayorder)
%IND2SUB Multiple subscripts from linear index.
% IND2SUB is used to determine the equivalent subscript values
% corresponding to a given single
www.eeworm.com/read/149524/12368477
m inpaint_iterate_ms.m
function [I,Ihist] = inpaint_iterate_ms(I,M,fn,args,tolfn,tolargs)
% function [I,Ihist] = inpaint_iterate_ms(I,M,fn,args,tolfn,tolargs)
%
% recursively calls inpaint_iterate at multiple scales
%
www.eeworm.com/read/250285/12416454
h t3dlib3.h
// T3DLIB3.H - Header file for T3DLIB3.CPP game engine library
// watch for multiple inclusions
#ifndef T3DLIB3
#define T3DLIB3
// DEFINES ////////////////////////////////////////////////
www.eeworm.com/read/250285/12416879
h t3dlib1.h
// T3DLIB1.H - Header file for T3DLIB1.CPP game engine library
// watch for multiple inclusions
#ifndef T3DLIB1
#define T3DLIB1
// DEFINES ////////////////////////////////////////////////
/
www.eeworm.com/read/250285/12416913
h t3dlib2.h
// T3DLIB2.H - Header file for T3DLIB2.CPP game engine library
// watch for multiple inclusions
#ifndef T3DLIB2
#define T3DLIB2
// DEFINES ////////////////////////////////////////////////