代码搜索:Multiple

找到约 9,501 项符合「Multiple」的源代码

代码结果 9,501
www.eeworm.com/read/343762/11928686

m rc2ar.m

function [MX,res,arg3,acf] = rc2ar(rc); % converts reflection coefficients into autoregressive parameters % uses the Durbin-Levinson recursion for multiple channels % function [AR,RC,PE,ACF] = rc2ar(
www.eeworm.com/read/343227/11962865

m hmm.m

function [A_, pi0_, mu_, Sigma_, logl] = hmm (X, A, pi0, mu, Sigma, n_it) %hmm Performs multiple iterations of the EM algorithm. % This is just a call to the lower-level functions. %
www.eeworm.com/read/153823/12004311

m sfcpos.m

function theta = sfcpos(X,Y,k) %SFCPOS Compute position of points along a 2-D spacefilling curve. % theta = sfcpos(X,Y,k) % X,Y = single point in the unit square, or % = multiple 2-D point
www.eeworm.com/read/256102/12028087

h time.h

// Fig. 9.8: Time.h // Declaration of class Time. // Member functions defined in Time.cpp. // prevent multiple inclusions of header file #ifndef TIME_H #define TIME_H // Time abstract data t
www.eeworm.com/read/151704/12180417

m p_ind2sub.m

function resp = p_ind2sub(nn,siz,ndx,arrayorder) %IND2SUB Multiple subscripts from linear index. % IND2SUB is used to determine the equivalent subscript values % corresponding to a given single
www.eeworm.com/read/151704/12180635

m p_ind2sub.m

function resp = p_ind2sub(nn,siz,ndx,arrayorder) %IND2SUB Multiple subscripts from linear index. % IND2SUB is used to determine the equivalent subscript values % corresponding to a given single
www.eeworm.com/read/149524/12368477

m inpaint_iterate_ms.m

function [I,Ihist] = inpaint_iterate_ms(I,M,fn,args,tolfn,tolargs) % function [I,Ihist] = inpaint_iterate_ms(I,M,fn,args,tolfn,tolargs) % % recursively calls inpaint_iterate at multiple scales %
www.eeworm.com/read/250285/12416454

h t3dlib3.h

// T3DLIB3.H - Header file for T3DLIB3.CPP game engine library // watch for multiple inclusions #ifndef T3DLIB3 #define T3DLIB3 // DEFINES ////////////////////////////////////////////////
www.eeworm.com/read/250285/12416879

h t3dlib1.h

// T3DLIB1.H - Header file for T3DLIB1.CPP game engine library // watch for multiple inclusions #ifndef T3DLIB1 #define T3DLIB1 // DEFINES //////////////////////////////////////////////// /
www.eeworm.com/read/250285/12416913

h t3dlib2.h

// T3DLIB2.H - Header file for T3DLIB2.CPP game engine library // watch for multiple inclusions #ifndef T3DLIB2 #define T3DLIB2 // DEFINES ////////////////////////////////////////////////