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architecture
This file contains a couple of (currently unstructured and incomplete) encoder
implementation notes.
Basic Assumptions
- data structures
Primary data structures are:
- picture data arrays, contai
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h collider.h
/*
Crystal Space 3D engine
Copyright (C) 2000 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General
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3 scandir.3
.\" Copyright (c) 1983, 1991, 1993
.\" The Regents of the University of California. All rights reserved.
.\"
.\" Redistribution and use in source and binary forms, with or without
.\" modification, a
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3 bsearch.3
.\" Copyright (c) 1990, 1991, 1993, 1994
.\" The Regents of the University of California. All rights reserved.
.\"
.\" This code is derived from software contributed to Berkeley by
.\" the American N
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man a2p.man
.rn '' }`
''' $Header: a2p.man,v 4.0 91/03/20 01:57:11 lwall Locked $
'''
''' $Log: a2p.man,v $
''' Revision 4.0 91/03/20 01:57:11 lwall
''' 4.0 baseline.
'''
''' Revision 3.0 89/10/18 15:34:22
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1 rs.1
.\" Copyright (c) 1993
.\" The Regents of the University of California. All rights reserved.
.\"
.\" Redistribution and use in source and binary forms, with or without
.\" modification, are permitted
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c bnsieve.c
/*
* bnsieve.c - Trial division for prime finding.
*
* Written by Colin Plumb
*
* $Id: bnsieve.c,v 1.7 1997/05/13 00:23:11 lloyd Exp $
*
* Finding primes:
* - Sieve 1 to find the small
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c bnsieve.c
/*
* bnsieve.c - Trial division for prime finding.
*
* Written by Colin Plumb
*
* $Id: bnsieve.c,v 1.1 1997/12/14 11:30:38 wprice Exp $
*
* Finding primes:
* - Sieve 1 to find the smal