代码搜索:Message

找到约 10,000 项符合「Message」的源代码

代码结果 10,000
www.eeworm.com/read/223568/14624669

m dct1_embed.m

%Name: Chris Shoemaker %Course: EER-280 - Digital Watermarking %Project: Block DCT Based method, using comparision between mid-band coeffcients % Watermark Embeding clear all; % s
www.eeworm.com/read/122551/14684357

cpp dlgcalc.cpp

// DlgCalc.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "DlgCalc.h" #include "DlgCalcDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE s
www.eeworm.com/read/119982/14815200

cpp ptr_obj.cpp

#include class Base { public: void base_message(void) { cout
www.eeworm.com/read/118821/14853604

cpp md5.cpp

////////////////////////////////////////////////////////////////////// //// //// //// MD5 main implementation file
www.eeworm.com/read/215854/15037327

cpp splashdlg.cpp

// SplashDlg.cpp : 实现文件 #include "stdafx.h" #include "Splash.h" #include "SplashDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif
www.eeworm.com/read/212508/15155165

m cor_embed.m

%Name: Chris Shoemaker %Course: EER-280 - Digital Watermarking %Project: Threshold-Based Correlation using block processing in the spatial domain % Watermark embedding clear all;
www.eeworm.com/read/212508/15155166

m dct2_recover.m

%Name: Chris Shoemaker %Course: EER-280 - Digital Watermarking %Project: Threshold-Based Correlation in DCT mid-band % Uses two PN sequences; one for a "0" and another for a "1" %
www.eeworm.com/read/212508/15155177

m dct1_embed.m

%Name: Chris Shoemaker %Course: EER-280 - Digital Watermarking %Project: Block DCT Based method, using comparision between mid-band coeffcients % Watermark Embeding clear all; % s
www.eeworm.com/read/206867/15287173

cpp ptr_obj.cpp

#include class Base { public: void base_message(void) { cout
www.eeworm.com/read/166734/5473798

c ui_rankstatus.c

/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena sourc