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memory.plg

礦ision3 Build Log Project: D:\work\ARM\LPC214X_sample\USBMem\Memory.uv2 Project File Date: 04/07/2006 Output:

memory.h

/*2:*/ #line 183 "./memory.w" extern const char*memory_rcs_id; void*mem_alloc(const size_t); void*mem_calloc(const size_t nmemb,const size_t size); void*mem_realloc(void*,size_t); char*dup_string(co

memory.c

/*1:*/ #line 110 "./memory.w" #include #include "lkconfig.h" #include #include #include #include "fixincludes.h" #include "error.h" #include "memory.h" con

memory.h

#ifndef _MEMORY_H_ #define _MEMORY_H_ #include /** * Pre-allocate a chunk of memory and allocate them in small pieces. * Those memory are never freed after allocation. Used for persist

memory.cpp

#include "memory.h" #define PRE_ALLOC_SIZE 2097152 /* 2MB */ namespace rmmseg { char *_pool_base = static_cast(std::malloc(PRE_ALLOC_SIZE)); int _pool_size = PRE_ALLOC_SIZE; }

memory.java

/** * Main driver for the Memory game. * * @author Terri Paik * @author Zhu Jing * StudentID:0631118 * Project: 3 * Date:2009/04/02 */ public class Memory { /** * T