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memory.plg

礦ision3 Build Log Project: F:\keil for arm\USB\Memory\Memory.uv2 Project File Date: 06/04/2005 Output: Build target 'AT91SAM7S Board' assembl

memory.h

//---------------------------------------------------------------------------- // memory.h //---------------------------------------------------------------------------- #ifndef _MEMORY #define

memory.cpp

/*----------------------------------------------------------------------------*/ /* memory.c - memory management routines for sga code */ /*----------------------------------

memory.c

/* * 内存管理实验程序残缺版 1.2.2 * 把一个数组模拟为内存,然后针对该块内存实现内存的分配和回收算法 * 作者:Sunner Sun * 最后修改时间:2005-3-25 16:53 */ #include "conio.h" #include #define MEM_SIZE 80 char memory[MEM_SIZE];

memory.c

//内存分配 /*----------------------------------------------------------------------------*/ /* memory.c - memory management routines for sga code */ /*---------------------------------------------

memory.lnp

".\Obj\Startup.obj", ".\Obj\irq.obj", ".\Obj\pwmtest.obj", ".\Obj\pwm.obj" TO ".\Obj\Memory" PRINT(".\Lst\Memory.map") CASE CLASSES (DATA (0x40000000-0x40007FFF), CODE (0x0-0x7FFFF), CONST

e166. creating a memory-mapped file.txt

Mapping a file in memory results in a ByteArray object. To access the byte array, see e159 Getting Bytes from a ByteBuffer and e160 Putting Bytes into a ByteBuffer. try { File file = ne

e167. persisting changes to a memory-mapped bytebuffer.txt

Changes to a memory-mapped ByteBuffer are not necessarily sent immediately to the underlying storage device. In some applications, such as with a memory-mapped register, the change should be sent imme

e673. getting amount of free accelerated image memory.txt

Images in accelerated memory are much faster to draw on the screen. However, accelerated memory is typically limited and it is usually necessary for an application to manage the images residing in thi

memory.asl

Device(MEM) { // Memory Name(_HID, EISAID("PNP0C01")) // Hardware Device ID Method(_CRS,0) { //Current Resource