代码搜索:Mapserver

找到约 167 项符合「Mapserver」的源代码

代码结果 167
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py fonttest.py

# $Id: fonttest.py,v 1.1 2005/05/10 15:00:20 sean Exp $ # # Project: MapServer # Purpose: xUnit style Python mapscript tests of hashTableObj # Author: Sean Gillies, sgillies@frii.com # # ===
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py symboltest.py

# $Id: symboltest.py,v 1.10 2004/11/27 16:39:33 sean Exp $ # # Project: MapServer # Purpose: xUnit style Python mapscript tests of Symbol # Author: Sean Gillies, sgillies@frii.com # # ============
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py maptest.py

# $Id: maptest.py,v 1.12 2004/11/16 20:34:41 frank Exp $ # # Project: MapServer # Purpose: xUnit style Python mapscript tests of Map # Author: Sean Gillies, sgillies@frii.com # # =================
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py symbolsettest.py

# $Id: symbolsettest.py,v 1.8.6.1 2006/01/16 20:01:56 sean Exp $ # # Project: MapServer # Purpose: xUnit style Python mapscript tests of SymbolSet # Author: Sean Gillies, sgillies@frii.com # # ===
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py recttest.py

# $Id: recttest.py,v 1.7 2004/11/12 20:52:14 sean Exp $ # # Project: MapServer # Purpose: xUnit style Python mapscript tests of rectObj # Author: Sean Gillies, sgillies@frii.com # # ==============
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py shapetest.py

# $Id: shapetest.py,v 1.8.2.1 2006/02/02 16:58:05 frank Exp $ # # Project: MapServer # Purpose: xUnit style Python mapscript tests of Shape # Author: Sean Gillies, sgillies@frii.com # # ==========
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py pointtest.py

# $Id: pointtest.py,v 1.3 2005/04/14 18:33:56 sean Exp $ # # Project: MapServer # Purpose: xUnit style Python mapscript tests of Point # Author: Sean Gillies, sgillies@frii.com # # ===============
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py shapefiletest.py

# $Id: shapefiletest.py,v 1.1 2005/02/06 21:09:04 sean Exp $ # # Project: MapServer # Purpose: xUnit style Python mapscript tests of shapefileObj # Author: Sean Gillies, sgillies@frii.com # # ====
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cpp main.cpp

#include "stdafx.h" #include #include #include "LowerLayers\monitor.h" #include "LowerLayers\GameTimer.h" #include "mapserver.h" #include "HigherLayers\DefaultHeader.h"
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h battle_vimustreet.h

#ifndef _BATTLE_VIMUSTREET_H #define _BATTLE_VIMUSTREET_H #include "battle.h" #include "BattleTeam_VimuStreet.h" #ifndef _MAPSERVER_ #include "../ImageNumber.h" #endif #define BATTLE_VIMU