代码搜索:Mapserver
找到约 167 项符合「Mapserver」的源代码
代码结果 167
www.eeworm.com/read/159050/5588489
h pygdioctx.h
/******************************************************************************
* $Id: pygdioctx.h,v 1.4 2005/02/18 20:10:01 sean Exp $
*
* Project: MapServer
* Purpose: Interface Python file-li
www.eeworm.com/read/361993/2939495
cpp server.cpp
// Server.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "ServerSystem.h"
#ifdef _MAPSERVER_
#include "..\[CC]Header\GameResourceManager.h"
#include "PartyM
www.eeworm.com/read/361993/2939815
cpp battlefactory_vimustreet.cpp
#include "stdafx.h"
#include "BattleFactory_VimuStreet.h"
#include "BattleTeam_VimuStreet.h"
#ifdef _MAPSERVER_
#include "BattleSystem_server.h"
#endif
CBattleFactory_VimuStreet::CBattleFa
www.eeworm.com/read/361993/2940958
h questdefines.h
#ifndef __QUESTDEFINES_H__
#define __QUESTDEFINES_H__
#pragma pack(push,1)
#ifdef _MAPSERVER_
#define PLAYERTYPE CPlayer
class CPlayer;
#else
#define PLAYERTYPE CHero
class CHero;
#endif
www.eeworm.com/read/361993/2941272
cpp server.cpp
// Server.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "ServerSystem.h"
#ifdef _MAPSERVER_
#include "../[CC]Header/GameResourceManager.h"
#endif
HANDLE
www.eeworm.com/read/361993/2941359
cpp battlefactory_vimustreet.cpp
#include "stdafx.h"
#include "BattleFactory_VimuStreet.h"
#include "BattleTeam_VimuStreet.h"
#ifdef _MAPSERVER_
#include "BattleSystem_server.h"
#endif
CBattleFactory_VimuStreet::CBattleFa
www.eeworm.com/read/361993/2941540
cpp server.cpp
// Server.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "ServerSystem.h"
#ifdef _MAPSERVER_
#include "..\[CC]Header\GameResourceManager.h"
#include "PartyM
www.eeworm.com/read/361993/2941852
cpp battlefactory_vimustreet.cpp
#include "stdafx.h"
#include "BattleFactory_VimuStreet.h"
#include "BattleTeam_VimuStreet.h"
#ifdef _MAPSERVER_
#include "BattleSystem_server.h"
#endif
CBattleFactory_VimuStreet::CBattleFa
www.eeworm.com/read/361993/2941936
h questdefines.h
#ifndef __QUESTDEFINES_H__
#define __QUESTDEFINES_H__
#pragma pack(push,1)
#ifdef _MAPSERVER_
#define PLAYERTYPE CPlayer
class CPlayer;
#else
#define PLAYERTYPE CHero
class CHero;
#endif
www.eeworm.com/read/176753/9485343
cpp server.cpp
// Server.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "ServerSystem.h"
#ifdef _MAPSERVER_
#include "GameResourceManager.h"
#endif
HANDLE g_hMap = NULL