代码搜索:Mapserver

找到约 167 项符合「Mapserver」的源代码

代码结果 167
www.eeworm.com/read/159050/5588489

h pygdioctx.h

/****************************************************************************** * $Id: pygdioctx.h,v 1.4 2005/02/18 20:10:01 sean Exp $ * * Project: MapServer * Purpose: Interface Python file-li
www.eeworm.com/read/361993/2939495

cpp server.cpp

// Server.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "ServerSystem.h" #ifdef _MAPSERVER_ #include "..\[CC]Header\GameResourceManager.h" #include "PartyM
www.eeworm.com/read/361993/2939815

cpp battlefactory_vimustreet.cpp

#include "stdafx.h" #include "BattleFactory_VimuStreet.h" #include "BattleTeam_VimuStreet.h" #ifdef _MAPSERVER_ #include "BattleSystem_server.h" #endif CBattleFactory_VimuStreet::CBattleFa
www.eeworm.com/read/361993/2940958

h questdefines.h

#ifndef __QUESTDEFINES_H__ #define __QUESTDEFINES_H__ #pragma pack(push,1) #ifdef _MAPSERVER_ #define PLAYERTYPE CPlayer class CPlayer; #else #define PLAYERTYPE CHero class CHero; #endif
www.eeworm.com/read/361993/2941272

cpp server.cpp

// Server.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "ServerSystem.h" #ifdef _MAPSERVER_ #include "../[CC]Header/GameResourceManager.h" #endif HANDLE
www.eeworm.com/read/361993/2941359

cpp battlefactory_vimustreet.cpp

#include "stdafx.h" #include "BattleFactory_VimuStreet.h" #include "BattleTeam_VimuStreet.h" #ifdef _MAPSERVER_ #include "BattleSystem_server.h" #endif CBattleFactory_VimuStreet::CBattleFa
www.eeworm.com/read/361993/2941540

cpp server.cpp

// Server.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "ServerSystem.h" #ifdef _MAPSERVER_ #include "..\[CC]Header\GameResourceManager.h" #include "PartyM
www.eeworm.com/read/361993/2941852

cpp battlefactory_vimustreet.cpp

#include "stdafx.h" #include "BattleFactory_VimuStreet.h" #include "BattleTeam_VimuStreet.h" #ifdef _MAPSERVER_ #include "BattleSystem_server.h" #endif CBattleFactory_VimuStreet::CBattleFa
www.eeworm.com/read/361993/2941936

h questdefines.h

#ifndef __QUESTDEFINES_H__ #define __QUESTDEFINES_H__ #pragma pack(push,1) #ifdef _MAPSERVER_ #define PLAYERTYPE CPlayer class CPlayer; #else #define PLAYERTYPE CHero class CHero; #endif
www.eeworm.com/read/176753/9485343

cpp server.cpp

// Server.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "ServerSystem.h" #ifdef _MAPSERVER_ #include "GameResourceManager.h" #endif HANDLE g_hMap = NULL