代码搜索:Making

找到约 2,505 项符合「Making」的源代码

代码结果 2,505
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java agent.java

package bb; import java.awt.*; import java.util.*; import javax.swing.*; import java.awt.geom.*; /* This is the base class for all agents in the BBWar system. All decision-making mechanism
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makefile

# BK Id: SCCS/s.Makefile 1.13 07/27/01 20:24:17 trini # # Makefile for making ELF bootable images for booting on CHRP # using Open Firmware. # # Geert Uytterhoeven September 1997 # # Based on coffboot
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cpp splitppm.cpp

/** * $Id: splitppm.cpp,v 2.0 2002/09/22 02:07:30 tramm Exp $ * * (c) Bram Stolk * (c) Trammell Hudson * * Splits a packged PMM output into separate frames for making * mpeg movies. */ #inclu
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out type_sanity.out

-- -- TYPE_SANITY -- Sanity checks for common errors in making type-related system tables: -- pg_type, pg_class, pg_attribute. -- -- None of the SELECTs here should ever find any matching entries, --
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sql type_sanity.sql

-- -- TYPE_SANITY -- Sanity checks for common errors in making type-related system tables: -- pg_type, pg_class, pg_attribute. -- -- None of the SELECTs here should ever find any matching entries, --
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java stack.java

//: net/mindview/util/Stack.java // Making a stack from a LinkedList. package net.mindview.util; import java.util.LinkedList; public class Stack { private LinkedList storage = new Linke
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cpp vec_clone.cpp

#include "Vec.h" template T* clone(const T* tp); // the key to making `Ptr< Vec >' work template Vec* clone(const Vec* vp) { return new Vec(*vp); }
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cpp splitppm.cpp

/** * $Id: splitppm.cpp,v 2.0 2002/09/22 02:07:30 tramm Exp $ * * (c) Bram Stolk * (c) Trammell Hudson * * Splits a packged PMM output into separate frames for making * mpeg movies. */ #inclu
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java stack.java

//: net/mindview/util/Stack.java // Making a stack from a LinkedList. package net.mindview.util; import java.util.LinkedList; public class Stack { private LinkedList storage = new Linke
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java agent.java

package bb; import java.awt.*; import java.util.*; import javax.swing.*; import java.awt.geom.*; /* This is the base class for all agents in the BBWar system. All decision-making mechanism