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tex mac.tex
%\documentclass[12pt,openany]{report}
%\begin{document}
\section{MAC Implementation Details}
Implementation details of the Mac Layer\footnotemark[3] are described here.
We describe the basic chann
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c mac.c
/*
* The Sleuth Kit
*
* Brian Carrier [carrier sleuthkit [dot] org]
* Copyright (c) 2006-2008 Brian Carrier, Basis Technology. All rights reserved
* Copyright (c) 2003-2005 Brian Carrier.
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mac exebin.mac
; -*- nasm -*-
; NASM macro file to allow the `bin' output format to generate
; simple .EXE files by constructing the EXE header by hand.
; Adapted from a contribution by Yann Guidon
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mac scitech.mac
;****************************************************************************
;*
;* ========================================================================
;*
;* The contents of this file are
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h mac.h
#ifndef __MAC_H
#define __MAC_H
int board_eth_init(void);
int board_eth_lnk_stat(void);
int board_eth_send(unsigned char *data, unsigned int len);
int board_eth_rcv(unsigned char *data, unsigned int
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h mac.h
#ifndef __MAC_H
#define __MAC_H
int board_eth_init(void);
int board_eth_lnk_stat(void);
int board_eth_send(unsigned char *data, unsigned int len);
int board_eth_rcv(unsigned char *data, unsigned int
www.eeworm.com/read/187913/8591309
c mac.c
/*修改说明:加高电压后,去掉了SetRegPage中判断net_start标志*/
#include "DataType.h"
#include "eth.h"
#include "utils.h"
#include "console.h"
#include "mac.h"
#include "Rtl8019.h"
#define DEBUG_NET
#define R
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mac _objects.mac
OBJECTS= \
obj\ARMV4I\retail\main.obj \
obj\ARMV4I\retail\ether.obj \
obj\ARMV4I\retail\flash.obj \
obj\ARMV4I\retail\utils.obj \
obj\ARMV4I\retail\startup.obj
PASS0_OBJECT
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mac makeproj.mac
--
-- makeproj.mac
--
-- This AppleScript builds Code Warrior PRO Release 2 project files for the
-- libjpeg library as well as the test programs 'cjpeg', 'djpeg', 'jpegtran'.
-- (We'd distribute real