代码搜索:Lua
找到约 9,588 项符合「Lua」的源代码
代码结果 9,588
www.eeworm.com/read/171168/9768456
lua export gba 16x16 table.lua
-- GBA 16x16 table
function main ()
if mappy.msgBox ("GBA 16x16 table", "This will export the BG table and flip info of an 8x8 map made by 'Convert 16x16 blocks to 8x8' (as detailed in GBAMappy)\
www.eeworm.com/read/192391/5157180
h luastackrestore.h
#ifndef _LUA_LUASTACKRESTORE_H
#define _LUA_LUASTACKRESTORE_H
struct lua_State;
namespace lua
{
class LuaState;
/**
* Helper class for storing and restoring Lua stack stack to
www.eeworm.com/read/192080/5160067
h luastackrestore.h
#ifndef _LUA_LUASTACKRESTORE_H
#define _LUA_LUASTACKRESTORE_H
struct lua_State;
namespace lua
{
class LuaState;
/**
* Helper class for storing and restoring Lua stack stack to
www.eeworm.com/read/192391/5157282
makefile
# makefile for Lua interpreter
LUA= ../..
include $(LUA)/config
EXTRA_DEFS= $(USERCONF)
OBJS= lua.o
SRCS= lua.c
T= $(BIN)/lua
all: $T
$T: $(OBJS) $(LIB)/liblua.a $(LIB)/liblualib.a
www.eeworm.com/read/192080/5160169
makefile
# makefile for Lua interpreter
LUA= ../..
include $(LUA)/config
EXTRA_DEFS= $(USERCONF)
OBJS= lua.o
SRCS= lua.c
T= $(BIN)/lua
all: $T
$T: $(OBJS) $(LIB)/liblua.a $(LIB)/liblualib.a
www.eeworm.com/read/192391/5157314
cpp luaobject.cpp
#include
#include
#include
#include "lua-5.0.2/include/lua.h"
#include
using namespace lang;
namespace lua
{
L
www.eeworm.com/read/192080/5160201
cpp luaobject.cpp
#include
#include
#include
#include "lua-5.0.2/include/lua.h"
#include
using namespace lang;
namespace lua
{
L
www.eeworm.com/read/192391/5157183
h luaexception.h
#ifndef _LUA_LUAEXCEPTION_H
#define _LUA_LUAEXCEPTION_H
#include
namespace lua
{
/**
* Thrown if Lua operation fails.
*
* @ingroup lua
*/
class LuaExcepti
www.eeworm.com/read/192080/5160070
h luaexception.h
#ifndef _LUA_LUAEXCEPTION_H
#define _LUA_LUAEXCEPTION_H
#include
namespace lua
{
/**
* Thrown if Lua operation fails.
*
* @ingroup lua
*/
class LuaExcepti
www.eeworm.com/read/192391/5157178
h luaobject.h
#ifndef _LUA_LUAOBJECT_H
#define _LUA_LUAOBJECT_H
#include
#include
namespace io {
class InputStream;}
namespace lua
{
class LuaState;