代码搜索:Lua
找到约 9,588 项符合「Lua」的源代码
代码结果 9,588
www.eeworm.com/read/455299/1623671
lua wdenemy04_6.lua
--description: 武当派40级任务 伏牛山鸡冠洞普通怪物
--author: yuanlan
--date: 2003/5/15
Include("wdenemy04_6_Default.lua")
Include("wdenemy04_6_UTask_45.lua")
function OnDeath()
UTask_wd = GetTask(5);
www.eeworm.com/read/455299/1623675
lua wdnpc07_default.lua
--description: 武当派润娘 非任务对话
--author: yuanlan
--date: 2003/5/15
function wdnpc07_Default()
UTask_wd = GetTask(5);
if (UTask_wd < 42) then --尚未接到40级任务
Say("润娘:你是何人?竟敢擅闯本洞,简直不知死活!",
www.eeworm.com/read/455299/1623677
lua wdenemy04_2.lua
--description: 武当派40级任务 伏牛山鸡冠洞五只白玉虎
--author: yuanlan
--date: 2003/5/15
Include("wdenemy04_2_Default.lua")
Include("wdenemy04_2_UTask_42.lua")
function OnDeath()
UTask_wd = GetTask(5)
www.eeworm.com/read/455299/1623681
lua wdenemy04_4.lua
--description: 武当派40级任务 伏牛山鸡冠洞五只白玉虎
--author: yuanlan
--date: 2003/5/15
Include("wdenemy04_4_Default.lua")
Include("wdenemy04_4_UTask_42.lua")
function OnDeath()
UTask_wd = GetTask(5)
www.eeworm.com/read/455299/1623683
lua wdenemy04_3.lua
--description: 武当派40级任务 伏牛山鸡冠洞五只白玉虎
--author: yuanlan
--date: 2003/5/15
Include("wdenemy04_3_Default.lua")
Include("wdenemy04_3_UTask_42.lua")
function OnDeath()
UTask_wd = GetTask(5)
www.eeworm.com/read/455299/1623686
lua 伏牛山东to襄阳.lua
--中原南区 伏牛山东to襄阳
--Trap ID:中原南区 54
function main(sel)
NewWorld(78, 1652, 3000);
end;
www.eeworm.com/read/455299/1623700
lua wdenemy03_default.lua
--description: 伏牛山东敌人普通战斗死亡
--author: yuanlan
--date: 2003/5/15
function wdenemy03_Default()
end;
www.eeworm.com/read/455299/1623721
lua 行龙不雨.lua
function GetSkillLevelData(levelname, data, level)
if (levelname == "physicsdamage_v") then
return Getphysicsdamage_v(level)
end;
if (levelname == "colddamage_v") then
return Getcolddamage_v(
www.eeworm.com/read/455299/1623729
lua 横扫六合.lua
function GetSkillLevelData(levelname, data, level)
if (levelname == "physicsenhance_p") then
return Getphysicsenhance_p(level)
end;
if (levelname == "attackrating_p") then
return Getattackrat
www.eeworm.com/read/455299/1623736
lua 龙抓虎抓.lua
function GetSkillLevelData(levelname, data, level)
if (levelname == "physicsenhance_p") then
return Getphysicsenhance_p(level)
end;
if (levelname == "skill_cost_v") then
return Getskill_cost_