代码搜索:Lua
找到约 9,588 项符合「Lua」的源代码
代码结果 9,588
www.eeworm.com/read/346269/3186546
lua 22.lua
macro_AddFightMonster(5066,1,3,16,1)
i=macro_Rand(4)
if(i==1) then
macro_AddFightMonster(28007,0,2,15,2)
elseif (i==2) then
macro_AddFightMonster(5037,1,1,15,2)
elseif
www.eeworm.com/read/346269/3186547
lua 11.lua
macro_AddFightMonster(5021,1,2,35,1)
macro_AddFightMonster(5019,0,0,32,2)
macro_AddFightMonster(5019,0,1,34,3)
macro_AddFightMonster(5063,0,2,35,4)
macro_AddFightMonster(5018,0,3,33,5)
www.eeworm.com/read/346269/3186549
lua 38.lua
macro_AddFightMonster(5142,1,2,47,1)
macro_AddFightMonster(5142,0,0,45,2)
macro_AddFightMonster(5142,0,4,44,3)
macro_AddFightMonster(5142,1,1,45,4)
macro_AddFightMonster(5142
www.eeworm.com/read/346269/3186550
lua 51.lua
macro_AddFightMonster(5086,1,3,25,1)
i=macro_Rand(4)
if(i==1) then
macro_AddFightMonster(5086,0,2,25,2)
elseif (i==2) then
macro_AddFightMonster(5087,1,1,23,2)
elseif (
www.eeworm.com/read/346269/3186551
lua 5.lua
macro_AddFightMonster(5077,1,2,18,1)
macro_AddFightMonster(5009,0,1,15,2)
macro_AddFightMonster(5009,0,2,16,3)
macro_AddFightMonster(5009,0,3,15,4)
macro_AddFightMonster(5078,1,0
www.eeworm.com/read/346269/3186552
lua 39.lua
macro_AddFightMonster(5142,1,2,46,1)
macro_AddFightMonster(5142,0,0,45,2)
macro_AddFightMonster(5142,0,4,44,3)
macro_AddFightMonster(5142,1,1,45,4)
macro_AddFightMonster(5142
www.eeworm.com/read/346269/3186553
lua 18.lua
macro_AddFightMonster(5037,1,3,12,1)
i=macro_Rand(4)
if(i==1) then
macro_AddFightMonster(28003,0,2,12,2)
elseif (i==2) then
macro_AddFightMonster(5034,1,1,13,2)
elseif
www.eeworm.com/read/346269/3186554
lua 40.lua
macro_AddFightMonster(5034,1,3,6,1)
i=macro_Rand(4)
if(i==1) then
macro_AddFightMonster(5011,0,2,10,2)
elseif (i==2) then
macro_AddFightMonster(5034,1,1,8,2)
elseif (
www.eeworm.com/read/346269/3186555
lua 36.lua
macro_AddFightMonster(5092,0,1,39,1)
macro_AddFightMonster(5092,0,3,37,2)
macro_AddFightMonster(5093,1,0,38,3)
macro_AddFightMonster(5093,1,4,37,4)
i=macro_Rand(4)
if(i==1
www.eeworm.com/read/346269/3186556
lua 20.lua
macro_AddFightMonster(5015,1,3,15,1)
i=macro_Rand(4)
if(i==1) then
macro_AddFightMonster(28005,0,2,14,2)
elseif (i==2) then
macro_AddFightMonster(5016,1,1,13,2)
elseif