代码搜索:Lua

找到约 9,588 项符合「Lua」的源代码

代码结果 9,588
www.eeworm.com/read/346269/3185076

lua 2.lua

macro_SetTaskMaxStep(1) macro_SetTaskItemParam(8003,3,0) macro_SetOverNpc(3001) macro_GetTaskItemMax(1,0) macro_CORE(macro_GetTaskItemMax(1,0)) macro_GetTaskItemMax(1,1) macro_CORE(macro_G
www.eeworm.com/read/346269/3185077

lua 1.lua

macro_SetTaskMaxStep(2) --macro_SetTaskType(8) --1杀怪 --2拿到指定道具 --4杀怪同时爆落取道具,不能和1冲突,只能一种怪物掉落一种道具,必须要设置爆率 --macro_SetTaskDropRate(10)//100%来计算 --8;//带回人,类似走失的小女孩 macro_SetTaskType(1) macro_SetTa
www.eeworm.com/read/346269/3185079

lua 6.lua

macro_SetTaskMaxStep(1) macro_SetTaskType(2) macro_SetTaskItemParam(50008,1,0) macro_SetOverNpc(3156)
www.eeworm.com/read/346269/3185080

lua 1.lua

macro_SetTaskMaxStep(2) macro_SetTaskItemParam(8001,2,0) macro_SetTaskItemParam(21101,1,1) macro_SetOverNpc(3001) --macro_SetTaskKillParam(8001,12,0) --macro_SetTaskKillParam(8001,12,1) --
www.eeworm.com/read/346269/3185085

lua 2.lua

claver = "#0\n" claver = claver.."#0\n" ---标题 claver = claver.."#0竞技场456" ---标题结束 claver = claver.."#0\n" ---标题内容 claver = claver.."#0竞技场PK" ---标题内容结束 claver = claver.."#0
www.eeworm.com/read/346269/3185177

lua 801.lua

--当前步长 step=macro_GetTaskStep() maxstep=20 killnpc_count=macro_GetTaskKillParam(801) --if( if(step==maxstep) then--完成任务,增加经验和金钱值 rolestep=macro_GetPlayerAttr(32); macro_AddMoney(100*
www.eeworm.com/read/346269/3185556

lua 801.lua

npc={ 3003,3004, }--npc id task_type={ 1,2,4,8,16, }--task type item={ 21018,21019 }--item id sm{5055,5098 }--怪物ID maxstep=20 macro_SetTaskMaxStep(20) --award=se
www.eeworm.com/read/346269/3185696

lua 1.lua

sfilename=".\\script\\creature\\3001\\1001.lua" dofile(sfilename)
www.eeworm.com/read/346269/3185847

lua 801.lua

task_type=1--macro_GetTaskType(801) task_id = 801 --GetLuaDwordValue(0) check_id = macro_GetCurrentViewTaskId() --获得类型 overnpc_id=macro_GetOverNpc() --交付npcID killnpc_type=5003--macro_GetTa
www.eeworm.com/read/346269/3186013

lua login.lua

zhiye = macro_GetPlayerAttr(33) macro_AddItem(10101, 1, 3) macro_AddItem(21201, 10, 0) macro_AddItem(21207, 10, 0) macro_ChangeScene(101,105,231)